remove some todos
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.h
index 9a3f2aba658a4cc67ec8a207499e6f3baf4f3c63..b7f4a57e91ede4af0ebe8a50bf201ad3b40647ff 100644 (file)
@@ -1,9 +1,6 @@
-#ifndef PLAYER_REPLAY_H
-#define PLAYER_REPLAY_H
-
-#include "skaterift.h"
-#include "player.h"
+#pragma once
 #include "player_render.h"
+#include "vg/vg_rigidbody.h"
 
 typedef struct replay_buffer replay_buffer;
 typedef struct replay_frame replay_frame;
@@ -19,55 +16,82 @@ struct replay_buffer {
    f64 cursor;
 };
 
-struct replay_frame {
-   player_animation anim;
-   struct board_pose board_pose;
+enum replay_framedata{
+   k_replay_framedata_animator,
+   k_replay_framedata_gamestate,
+   k_replay_framedata_internal_gamestate,
+   k_replay_framedata_sfx,
+   k_replay_framedata_glider,
+   k_replay_framedata_rows
+};
 
+struct replay_frame {
    v3f cam_pos, cam_angles;
    f32 cam_fov;
 
    f64 time;
    replay_frame *l, *r;
 
-   u32 subsystem_gamestate_size,
-       sfx_count;
+   enum player_subsystem system;
+   u16 total_size;
+   u16 data_table[k_replay_framedata_rows][2];
 };
 
 struct replay_gamestate {
-   enum player_subsystem system;
-   rigidbody rb;
+   rigidbody rb, glider_rb; /* TODO: these don't need to be saved with their 
+                                     full matrices */
    v3f angles;
-
    struct player_cam_controller cam_control;
+   u32 current_run_version;
+};
 
-#if 0
-   union {
-      struct player_skate_state skate;
-      struct player_walk_state  walk;
-      struct player_ragdoll     ragdoll;
-   };
-#endif
+/* we save this per-anim-frame. if there glider is existing in any state */
+struct replay_glider_data {
+   bool have_glider, glider_orphan;
+   f32 t;
+   v3f co; 
+   v4f q;
 };
 
 struct replay_sfx {
    u32 none;
 };
 
-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, 
-                                         u32 gamestate_count, u32 sfx_count );
-VG_STATIC void replay_seek( replay_buffer *replay, f64 t );
-
-replay_gamestate *replay_frame_gamestate( replay_frame *frame );
-void *replay_gamestate_subsystem_data( replay_gamestate *gs );
-replay_sfx *replay_frame_sfx( replay_frame *frame, u32 index );
-VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
-VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam );
-VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam );
-VG_STATIC f32 replay_subframe_time( replay_buffer *replay );
-VG_STATIC void replay_clear( replay_buffer *replay );
-
-VG_STATIC void skaterift_replay_pre_update(void);
-VG_STATIC void skaterift_replay_imgui(void);
-VG_STATIC void skaterift_replay_debug_info(void);
-
-#endif /* PLAYER_REPLAY_H */
+struct replay_globals 
+{
+   replay_buffer local;
+   replay_frame *resume_target;
+   f64 resume_begin;
+   f32 resume_transition;
+
+   enum replay_control {
+      k_replay_control_scrub,
+      k_replay_control_play,
+      k_replay_control_resume
+   }
+   replay_control;
+   f32 track_velocity;
+   struct gui_helper *helper_resume, *helper_freecam;
+
+   vg_camera replay_freecam;
+   i32 freecam;
+   v3f freecam_v, freecam_w;
+}
+extern player_replay;
+
+int replay_seek( replay_buffer *replay, f64 t );
+
+replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
+void replay_get_camera( replay_buffer *replay, vg_camera *cam );
+void replay_get_frame_camera( replay_frame *frame, vg_camera *cam );
+f32 replay_subframe_time( replay_buffer *replay );
+void replay_clear( replay_buffer *replay );
+void *
+replay_frame_data( replay_frame *frame, enum replay_framedata type );
+
+void skaterift_replay_pre_update(void);
+void skaterift_replay_imgui(void);
+void skaterift_replay_debug_info(void);
+void skaterift_record_frame( replay_buffer *replay, 
+                                    int force_gamestate );
+void skaterift_replay_post_render(void);