-#ifndef PLAYER_REPLAY_H
-#define PLAYER_REPLAY_H
-
-#include "skaterift.h"
-#include "player.h"
+#pragma once
#include "player_render.h"
+#include "vg/vg_rigidbody.h"
typedef struct replay_buffer replay_buffer;
typedef struct replay_frame replay_frame;
full matrices */
v3f angles;
struct player_cam_controller cam_control;
+ u32 current_run_version;
};
/* we save this per-anim-frame. if there glider is existing in any state */
u32 none;
};
-static int replay_seek( replay_buffer *replay, f64 t );
+struct replay_globals
+{
+ replay_buffer local;
+ replay_frame *resume_target;
+ f64 resume_begin;
+ f32 resume_transition;
+
+ enum replay_control {
+ k_replay_control_scrub,
+ k_replay_control_play,
+ k_replay_control_resume
+ }
+ replay_control;
+ f32 track_velocity;
+ struct gui_helper *helper_resume, *helper_freecam;
+
+ vg_camera replay_freecam;
+ i32 freecam;
+ v3f freecam_v, freecam_w;
+}
+extern player_replay;
-static replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
-static void replay_get_camera( replay_buffer *replay, camera *cam );
-static void replay_get_frame_camera( replay_frame *frame, camera *cam );
-static f32 replay_subframe_time( replay_buffer *replay );
-static void replay_clear( replay_buffer *replay );
-static void *
+int replay_seek( replay_buffer *replay, f64 t );
+
+replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
+void replay_get_camera( replay_buffer *replay, vg_camera *cam );
+void replay_get_frame_camera( replay_frame *frame, vg_camera *cam );
+f32 replay_subframe_time( replay_buffer *replay );
+void replay_clear( replay_buffer *replay );
+void *
replay_frame_data( replay_frame *frame, enum replay_framedata type );
-static void skaterift_replay_pre_update(void);
-static void skaterift_replay_imgui(void);
-static void skaterift_replay_debug_info(void);
-static void skaterift_record_frame( replay_buffer *replay,
+void skaterift_replay_pre_update(void);
+void skaterift_replay_imgui(void);
+void skaterift_replay_debug_info(void);
+void skaterift_record_frame( replay_buffer *replay,
int force_gamestate );
-
-#endif /* PLAYER_REPLAY_H */
+void skaterift_replay_post_render(void);