add player guide
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.h
index 2c18d4c68a17797ca5425f9ae8e42948baeb81fe..9a3f2aba658a4cc67ec8a207499e6f3baf4f3c63 100644 (file)
@@ -5,8 +5,6 @@
 #include "player.h"
 #include "player_render.h"
 
-static i32 k_replay_test = 0;
-
 typedef struct replay_buffer replay_buffer;
 typedef struct replay_frame replay_frame;
 typedef struct replay_gamestate replay_gamestate;
@@ -16,12 +14,6 @@ struct replay_buffer {
    void *data;
    u32 size; /* bytes */
 
-   enum replay_control {
-      k_replay_control_scrub,
-      k_replay_control_play,
-   }
-   control;
-
    replay_frame *head, *tail, *cursor_frame,
                 *statehead;
    f64 cursor;
@@ -37,7 +29,8 @@ struct replay_frame {
    f64 time;
    replay_frame *l, *r;
 
-   u16 gamestate_count, sfx_count;
+   u32 subsystem_gamestate_size,
+       sfx_count;
 };
 
 struct replay_gamestate {
@@ -47,24 +40,34 @@ struct replay_gamestate {
 
    struct player_cam_controller cam_control;
 
+#if 0
    union {
       struct player_skate_state skate;
       struct player_walk_state  walk;
+      struct player_ragdoll     ragdoll;
    };
+#endif
 };
 
 struct replay_sfx {
    u32 none;
 };
 
-VG_STATIC void replay_debug_info( player_instance *player );
 VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, 
-                                         u16 gamestate_count, u16 sfx_count );
-VG_STATIC void replay_imgui( player_instance *player );
+                                         u32 gamestate_count, u32 sfx_count );
 VG_STATIC void replay_seek( replay_buffer *replay, f64 t );
 
-replay_gamestate *replay_frame_gamestate( replay_frame *frame, u16 index );
-replay_sfx *replay_frame_sfx( replay_frame *frame, u16 index );
+replay_gamestate *replay_frame_gamestate( replay_frame *frame );
+void *replay_gamestate_subsystem_data( replay_gamestate *gs );
+replay_sfx *replay_frame_sfx( replay_frame *frame, u32 index );
 VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
+VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam );
+VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam );
+VG_STATIC f32 replay_subframe_time( replay_buffer *replay );
+VG_STATIC void replay_clear( replay_buffer *replay );
+
+VG_STATIC void skaterift_replay_pre_update(void);
+VG_STATIC void skaterift_replay_imgui(void);
+VG_STATIC void skaterift_replay_debug_info(void);
 
 #endif /* PLAYER_REPLAY_H */