#include "player.h"
#include "player_render.h"
-static i32 k_replay_test = 0;
-
typedef struct replay_buffer replay_buffer;
typedef struct replay_frame replay_frame;
+typedef struct replay_gamestate replay_gamestate;
+typedef struct replay_sfx replay_sfx;
struct replay_buffer {
void *data;
u32 size; /* bytes */
- replay_frame *head, *tail, *cursor_frame;
-
+ replay_frame *head, *tail, *cursor_frame,
+ *statehead;
f64 cursor;
};
+enum replay_framedata{
+ k_replay_framedata_animator,
+ k_replay_framedata_gamestate,
+ k_replay_framedata_internal_gamestate,
+ k_replay_framedata_sfx
+};
+
struct replay_frame {
- player_animation anim;
- struct board_pose board_pose;
+ v3f cam_pos, cam_angles;
+ f32 cam_fov;
f64 time;
replay_frame *l, *r;
- /* eventually, sound events, player iframes and stuff? */
+ enum player_subsystem system;
+ u16 total_size;
+ u16 data_table[4][2];
};
-VG_STATIC void replay_debug_info( player_instance *player );
-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay );
-VG_STATIC void replay_imgui( player_instance *player );
+struct replay_gamestate {
+ rigidbody rb;
+ v3f angles;
+
+ struct player_cam_controller cam_control;
+};
+
+struct replay_sfx {
+ u32 none;
+};
+
+VG_STATIC replay_frame *replay_newframe( replay_buffer *replay,
+ u16 animator_size,
+ u16 gamestate_size,
+ u16 sfx_count );
VG_STATIC void replay_seek( replay_buffer *replay, f64 t );
+VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
+VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam );
+VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam );
+VG_STATIC f32 replay_subframe_time( replay_buffer *replay );
+VG_STATIC void replay_clear( replay_buffer *replay );
+VG_STATIC void *
+replay_frame_data( replay_frame *frame, enum replay_framedata type );
+
+VG_STATIC void skaterift_replay_pre_update(void);
+VG_STATIC void skaterift_replay_imgui(void);
+VG_STATIC void skaterift_replay_debug_info(void);
+
#endif /* PLAYER_REPLAY_H */