#include "player.h"
#include "player_render.h"
-static i32 k_replay_test = 0;
-
typedef struct replay_buffer replay_buffer;
typedef struct replay_frame replay_frame;
typedef struct replay_gamestate replay_gamestate;
void *data;
u32 size; /* bytes */
- enum replay_control {
- k_replay_control_scrub,
- k_replay_control_play,
- }
- control;
-
replay_frame *head, *tail, *cursor_frame,
*statehead;
f64 cursor;
};
-struct replay_frame {
- player_animation anim;
- struct board_pose board_pose;
+enum replay_framedata{
+ k_replay_framedata_animator,
+ k_replay_framedata_gamestate,
+ k_replay_framedata_internal_gamestate,
+ k_replay_framedata_sfx
+};
+struct replay_frame {
v3f cam_pos, cam_angles;
f32 cam_fov;
f64 time;
replay_frame *l, *r;
- u16 gamestate_count, sfx_count;
+ enum player_subsystem system;
+ u16 total_size;
+ u16 data_table[4][2];
};
struct replay_gamestate {
- enum player_subsystem system;
rigidbody rb;
v3f angles;
struct player_cam_controller cam_control;
-
- union {
- struct player_skate_state skate;
- struct player_walk_state walk;
- };
};
struct replay_sfx {
u32 none;
};
-VG_STATIC void replay_debug_info( player_instance *player );
VG_STATIC replay_frame *replay_newframe( replay_buffer *replay,
- u16 gamestate_count, u16 sfx_count );
-VG_STATIC void replay_imgui( player_instance *player );
+ u16 animator_size,
+ u16 gamestate_size,
+ u16 sfx_count );
VG_STATIC void replay_seek( replay_buffer *replay, f64 t );
-replay_gamestate *replay_frame_gamestate( replay_frame *frame, u16 index );
-replay_sfx *replay_frame_sfx( replay_frame *frame, u16 index );
VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
+VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam );
+VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam );
+VG_STATIC f32 replay_subframe_time( replay_buffer *replay );
+VG_STATIC void replay_clear( replay_buffer *replay );
+VG_STATIC void *
+replay_frame_data( replay_frame *frame, enum replay_framedata type );
+
+VG_STATIC void skaterift_replay_pre_update(void);
+VG_STATIC void skaterift_replay_imgui(void);
+VG_STATIC void skaterift_replay_debug_info(void);
#endif /* PLAYER_REPLAY_H */