struct replay_gamestate {
rigidbody rb;
v3f angles;
-
+ bool have_glider;
struct player_cam_controller cam_control;
};
u16 animator_size,
u16 gamestate_size,
u16 sfx_count );
-static void replay_seek( replay_buffer *replay, f64 t );
+static int replay_seek( replay_buffer *replay, f64 t );
static replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
static void replay_get_camera( replay_buffer *replay, camera *cam );
static void skaterift_replay_pre_update(void);
static void skaterift_replay_imgui(void);
static void skaterift_replay_debug_info(void);
+static void skaterift_record_frame( replay_buffer *replay,
+ int force_gamestate );
#endif /* PLAYER_REPLAY_H */