reverse skate into glider
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.h
index 0aa370e63d1407a9d71c3d2830b61f280b95e353..58bc8d328e94e42dcd108dba5d8a8cab4b779455 100644 (file)
@@ -41,6 +41,7 @@ struct replay_frame {
 struct replay_gamestate {
    rigidbody rb;
    v3f angles;
+   bool have_glider;
    struct player_cam_controller cam_control;
 };
 
@@ -52,7 +53,7 @@ static replay_frame *replay_newframe( replay_buffer *replay,
                                          u16 animator_size,
                                          u16 gamestate_size,
                                          u16 sfx_count );
-static void replay_seek( replay_buffer *replay, f64 t );
+static int replay_seek( replay_buffer *replay, f64 t );
 
 static replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
 static void replay_get_camera( replay_buffer *replay, camera *cam );