completed all glider stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.h
index 20eafb4c08d8081ca0b4b68b1e21af819ee1875c..42d9bf71d768f731964e6195615647acf6e4ecfc 100644 (file)
@@ -14,59 +14,65 @@ struct replay_buffer {
    void *data;
    u32 size; /* bytes */
 
-   enum replay_control {
-      k_replay_control_none,
-      k_replay_control_scrub,
-      k_replay_control_play,
-      k_replay_control_resume
-   }
-   control;
-
    replay_frame *head, *tail, *cursor_frame,
                 *statehead;
    f64 cursor;
-   f32 track_velocity;
 };
 
-struct replay_frame {
-   player_animation anim;
-   struct board_pose board_pose;
+enum replay_framedata{
+   k_replay_framedata_animator,
+   k_replay_framedata_gamestate,
+   k_replay_framedata_internal_gamestate,
+   k_replay_framedata_sfx,
+   k_replay_framedata_glider,
+   k_replay_framedata_rows
+};
 
+struct replay_frame {
    v3f cam_pos, cam_angles;
    f32 cam_fov;
 
    f64 time;
    replay_frame *l, *r;
 
-   u16 gamestate_count, sfx_count;
+   enum player_subsystem system;
+   u16 total_size;
+   u16 data_table[k_replay_framedata_rows][2];
 };
 
 struct replay_gamestate {
-   enum player_subsystem system;
-   rigidbody rb;
+   rigidbody rb, glider_rb; /* TODO: these don't need to be saved with their 
+                                     full matrices */
    v3f angles;
-
    struct player_cam_controller cam_control;
+};
 
-   union {
-      struct player_skate_state skate;
-      struct player_walk_state  walk;
-   };
+/* we save this per-anim-frame. if there glider is existing in any state */
+struct replay_glider_data {
+   bool have_glider, glider_orphan;
+   f32 t;
+   v3f co; 
+   v4f q;
 };
 
 struct replay_sfx {
    u32 none;
 };
 
-VG_STATIC void replay_debug_info( player_instance *player );
-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, 
-                                         u16 gamestate_count, u16 sfx_count );
-VG_STATIC void replay_imgui( player_instance *player );
-VG_STATIC void replay_seek( replay_buffer *replay, f64 t );
-
-replay_gamestate *replay_frame_gamestate( replay_frame *frame, u16 index );
-replay_sfx *replay_frame_sfx( replay_frame *frame, u16 index );
-VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
-VG_STATIC void player_replay_control_update( player_instance *player );
+static int replay_seek( replay_buffer *replay, f64 t );
+
+static replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
+static void replay_get_camera( replay_buffer *replay, camera *cam );
+static void replay_get_frame_camera( replay_frame *frame, camera *cam );
+static f32 replay_subframe_time( replay_buffer *replay );
+static void replay_clear( replay_buffer *replay );
+static void *
+replay_frame_data( replay_frame *frame, enum replay_framedata type );
+
+static void skaterift_replay_pre_update(void);
+static void skaterift_replay_imgui(void);
+static void skaterift_replay_debug_info(void);
+static void skaterift_record_frame( replay_buffer *replay, 
+                                    int force_gamestate );
 
 #endif /* PLAYER_REPLAY_H */