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save timing version in replay frame
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_replay.h
diff --git
a/player_replay.h
b/player_replay.h
index 42d9bf71d768f731964e6195615647acf6e4ecfc..38ea25308ff981b1284b5955257e548f3b0e2b08 100644
(file)
--- a/
player_replay.h
+++ b/
player_replay.h
@@
-45,6
+45,7
@@
struct replay_gamestate {
full matrices */
v3f angles;
struct player_cam_controller cam_control;
+ u32 current_run_version;
};
/* we save this per-anim-frame. if there glider is existing in any state */