#include "player_replay.h"
#include "input.h"
#include "gui.h"
+#include "freecam.h"
static void replay_clear( replay_buffer *replay ){
replay->head = NULL;
static
void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){
+ if( frame->data_table[type][1] == 0 )
+ return NULL;
+
void *baseptr = frame;
return baseptr + frame->data_table[type][0];
}
-static u16
-replay_frame_calculate_data_offsets( u16 data_table[4][2] ){
+static u16 replay_frame_calculate_data_offsets(
+ u16 data_table[k_replay_framedata_rows][2] ){
+
u32 total = vg_align8( sizeof(replay_frame) );
- for( u32 i=0; i<4; i++ ){
+ for( u32 i=0; i<k_replay_framedata_rows; i++ ){
data_table[i][0] = total;
total += vg_align8(data_table[i][1]);
static replay_frame *replay_newframe( replay_buffer *replay,
u16 animator_size,
u16 gamestate_size,
- u16 sfx_count ){
- u16 data_table[4][2];
+ u16 sfx_count,
+ bool save_glider ){
+ u16 data_table[ k_replay_framedata_rows ][2];
data_table[ k_replay_framedata_animator ][1] = animator_size;
data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
- data_table[ k_replay_framedata_sfx ][1] = 0;
+ data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx);
data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
if( gamestate_size ){
data_table[ k_replay_framedata_internal_gamestate ][1] =
sizeof( replay_gamestate );
}
+ data_table[ k_replay_framedata_glider ][1] = 0;
+ if( save_glider ){
+ data_table[ k_replay_framedata_glider ][1] =
+ sizeof(struct replay_glider_data);
+ }
+
u32 nextsize = replay_frame_calculate_data_offsets( data_table );
replay_frame *frame = NULL;
else
frame = replay->data;
- for( u32 i=0; i<4; i++ ){
+ for( u32 i=0; i<k_replay_framedata_rows; i++ ){
frame->data_table[i][0] = data_table[i][0];
frame->data_table[i][1] = data_table[i][1];
}
return frame;
}
-static void replay_seek( replay_buffer *replay, f64 t ){
- if( !replay->head ) return;
+static void replay_emit_frame_sounds( replay_frame *frame ){
+ void *baseptr = frame;
+ u16 *inf = frame->data_table[k_replay_framedata_sfx];
+ struct net_sfx *buffer = baseptr + inf[0];
+ u32 count = inf[1] / sizeof(struct net_sfx);
+
+ for( u32 i=0; i<count; i ++ ){
+ net_sfx_play( buffer + i );
+ }
+}
+
+static int replay_seek( replay_buffer *replay, f64 t ){
+ if( !replay->head ) return 0;
assert( replay->tail );
if( t < replay->tail->time ) t = replay->tail->time;
}
f64 dir = t - replay->cursor;
- if( dir == 0.0 ) return;
+ if( dir == 0.0 ) return 0;
dir = vg_signf( dir );
+
u32 i=4096;
while( i --> 0 ){
- if( dir < 0.0 )
- if( t > replay->cursor_frame->time ) break;
+ if( dir < 0.0 ){
+ if( t > replay->cursor_frame->time ) {
+ replay->cursor = t;
+ return 1;
+ }
+ }
replay_frame *next;
if( dir > 0.0 ) next = replay->cursor_frame->r;
if( !next ) break;
- if( dir > 0.0 )
- if( t < next->time ) break;
+ if( dir > 0.0 ){
+ if( t < next->time ){
+ replay->cursor = t;
+ return 1;
+ }
+ }
+
+ replay_emit_frame_sounds( next );
replay->cursor_frame = next;
replay->cursor = next->time;
- if( !i ) return;
+ if( !i ) return 1;
}
replay->cursor = t;
+ return 0;
}
static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
replay_frame *next = frame->r;
if( next ){
f64 l = next->time - frame->time,
- t = (replay->cursor - frame->time) / l;
+ t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l;
return vg_clampf( t, 0.0f, 1.0f );
}
else
v4f q;
};
-static
-void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){
+static void skaterift_record_frame( replay_buffer *replay,
+ int force_gamestate ){
f64 delta = 9999999.9,
statedelta = 9999999.9;
k_gamestate_rate = 0.5;
int save_frame = 0,
- save_state = 0;
+ save_state = 0,
+ save_glider = 0;
if( force_gamestate ) save_state = 1;
if( statedelta > k_gamestate_rate ) save_state = 1;
if( delta > k_replay_rate ) save_frame = 1;
if( save_state ) save_frame = 1;
+ if( localplayer.have_glider || localplayer.glider_orphan ||
+ localplayer.subsystem == k_player_subsystem_glide ){
+ save_glider = 1;
+ }
+
if( !save_frame ) return;
u16 gamestate_size = 0;
if( save_state ){
+ /* TODO: have as part of system struct */
gamestate_size = (u32 []){
[k_player_subsystem_walk ] = sizeof(struct player_walk_state),
[k_player_subsystem_drive] = 0,
[k_player_subsystem_skate] = sizeof(struct player_skate_state),
[k_player_subsystem_dead ] = localplayer.ragdoll.part_count *
- sizeof(struct replay_rb)
+ sizeof(struct replay_rb),
+ [k_player_subsystem_glide] = sizeof(struct replay_rb),
}[ localplayer.subsystem ];
}
- u16 animator_size = (u16 []){
- [k_player_subsystem_walk ] = sizeof(struct player_walk_animator),
- [k_player_subsystem_drive] = 0,
- [k_player_subsystem_skate] = sizeof(struct player_skate_animator),
- [k_player_subsystem_dead ] = sizeof(struct player_dead_animator)
- }[ localplayer.subsystem ];
+ u16 animator_size = player_subsystems[localplayer.subsystem]->animator_size;
replay_frame *frame = replay_newframe( replay,
- animator_size, gamestate_size, 0 );
+ animator_size, gamestate_size,
+ localplayer.local_sfx_buffer_count,
+ save_glider );
frame->system = localplayer.subsystem;
if( save_state ){
/* permanent block */
memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
+ memcpy( &gs->glider_rb, &player_glide.rb, sizeof(rigidbody) );
memcpy( &gs->cam_control, &localplayer.cam_control,
sizeof(struct player_cam_controller) );
v3_copy( localplayer.angles, gs->angles );
else if( localplayer.subsystem == k_player_subsystem_dead ){
struct replay_rb *arr = dst;
for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
- rigidbody *rb = &localplayer.ragdoll.parts[i].obj.rb;
+ rigidbody *rb = &localplayer.ragdoll.parts[i].rb;
v3_copy( rb->co, arr[i].co );
v3_copy( rb->w, arr[i].w );
v3_copy( rb->v, arr[i].v );
v4_copy( rb->q, arr[i].q );
}
}
+ else if( localplayer.subsystem == k_player_subsystem_glide ){
+ struct replay_rb *arr = dst;
+ rigidbody *rb = &player_glide.rb;
+ v3_copy( rb->co, arr[0].co );
+ v3_copy( rb->w, arr[0].w );
+ v3_copy( rb->v, arr[0].v );
+ v4_copy( rb->q, arr[0].q );
+ }
+ }
+
+ if( save_glider ){
+ struct replay_glider_data *inf =
+ replay_frame_data( frame, k_replay_framedata_glider );
+
+ inf->have_glider = localplayer.have_glider;
+ inf->glider_orphan = localplayer.glider_orphan;
+ inf->t = player_glide.t;
+ v3_copy( player_glide.rb.co, inf->co );
+ v4_copy( player_glide.rb.q, inf->q );
}
replay->cursor = vg.time;
if( localplayer.gate_waiting ){
m4x3_mulv( localplayer.gate_waiting->transport,
frame->cam_pos, frame->cam_pos );
+
+ v3f v0;
+ v3_angles_vector( localplayer.cam.angles, v0 );
+ m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 );
+ v3_angles( v0, frame->cam_angles );
}
- v3_copy( localplayer.cam.angles, frame->cam_angles );
+ else
+ v3_copy( localplayer.cam.angles, frame->cam_angles );
+
frame->cam_fov = localplayer.cam.fov;
/* animator */
- void *dst = replay_frame_data( frame, k_replay_framedata_animator );
-
- if( localplayer.subsystem == k_player_subsystem_walk )
- memcpy( dst, &player_walk.animator, animator_size );
- else if( localplayer.subsystem == k_player_subsystem_skate )
- memcpy( dst, &player_skate.animator, animator_size );
- else if( localplayer.subsystem == k_player_subsystem_dead ){
- memcpy( dst, &player_dead.animator, animator_size );
- }
+ void *dst = replay_frame_data( frame, k_replay_framedata_animator ),
+ *src = player_subsystems[localplayer.subsystem]->animator_data;
+ memcpy( dst, src, animator_size );
+
+ /* sound effects */
+ memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),
+ localplayer.local_sfx_buffer,
+ sizeof(struct net_sfx)*localplayer.local_sfx_buffer_count );
+
+ localplayer.local_sfx_buffer_count = 0;
}
static
memcpy( &player_skate.state, src, src_size );
}
else if( frame->system == k_player_subsystem_dead ){
- player__dead_transition();
+ player__dead_transition(0);
struct replay_rb *arr = src;
for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
- rigidbody *rb = &part->obj.rb;
+ rigidbody *rb = &part->rb;
v3_copy( arr[i].co, rb->co );
v3_copy( arr[i].w, rb->w );
v3_copy( arr[i].co, part->prev_co );
v4_copy( arr[i].q, part->prev_q );
+ rb_update_matrices( rb );
}
}
+ else if( frame->system == k_player_subsystem_glide ){
+ struct replay_rb *arr = src;
+ rigidbody *rb = &player_glide.rb;
+ v3_copy( arr[0].co, rb->co );
+ v3_copy( arr[0].w, rb->w );
+ v3_copy( arr[0].v, rb->v );
+ v4_copy( arr[0].q, rb->q );
+ rb_update_matrices( rb );
+ }
localplayer.subsystem = frame->system;
+ /* restore the seperated glider data if we have it */
+ if( frame->data_table[ k_replay_framedata_glider ][1] ){
+ struct replay_glider_data *inf =
+ replay_frame_data( frame, k_replay_framedata_glider );
+
+ localplayer.have_glider = inf->have_glider;
+ localplayer.glider_orphan = inf->glider_orphan;
+ player_glide.t = inf->t;
+ }
+ else {
+ localplayer.have_glider = 0;
+ localplayer.glider_orphan = 0;
+ player_glide.t = 0.0f;
+ }
+
memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
+ memcpy( &player_glide.rb, &gs->glider_rb, sizeof(rigidbody) );
v3_copy( gs->angles, localplayer.angles );
v3_copy( frame->cam_pos, localplayer.cam.pos );
skaterift.resume_begin = skaterift.replay.cursor;
skaterift.resume_transition = 0.0f;
}
+
+ gui_helper_clear();
}
+static void skaterift_replay_update_helpers(void);
+
static void skaterift_replay_pre_update(void){
if( skaterift.activity != k_skaterift_replay ) return;
f64 target = vg_lerp( skaterift.resume_begin,
skaterift.resume_target->time,
vg_smoothstepf( skaterift.resume_transition ) );
- replay_seek( &skaterift.replay, target );
+ if( replay_seek( &skaterift.replay, target ) )
+ skaterift.track_velocity = 1.0f;
+ else
+ skaterift.track_velocity = 0.0f;
}
}
}
if( skaterift.freecam )
replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
+
+ skaterift_replay_update_helpers();
}
f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
f64 target = skaterift.replay.cursor;
target += skaterift.track_velocity * vg.time_frame_delta;
- replay_seek( &skaterift.replay, target );
+ if( !replay_seek( &skaterift.replay, target ) )
+ skaterift.track_velocity = 0.0f;
}
if( button_down( k_srbind_mback ) ){
else
skaterift.activity = k_skaterift_default;
srinput.state = k_input_state_resume;
+ gui_helper_clear();
}
- gui_helper_action( button_display_string(k_srbind_replay_play), "play" );
- gui_helper_action( axis_display_string(k_sraxis_replay_h), "scrub" );
if( skaterift.freecam ){
- gui_helper_action( button_display_string(k_srbind_replay_freecam),
- "exit freecam" );
-
- camera *cam = &skaterift.replay_freecam;
- v3f angles;
- v3_copy( cam->angles, angles );
- player_look( angles, 1.0f );
-
- f32 decay = vg_maxf(0.0f,1.0f-vg.time_frame_delta*10.0f);
-
- v3f d;
- v3_sub( angles, cam->angles, d );
- v3_muladds( skaterift.freecam_w, d, 20.0f, skaterift.freecam_w );
- v3_muls( skaterift.freecam_w, decay, skaterift.freecam_w );
- v3_muladds( cam->angles, skaterift.freecam_w, vg.time_frame_delta,
- cam->angles );
- cam->angles[1] = vg_clampf( cam->angles[1], -VG_PIf*0.5f,VG_PIf*0.5f);
-
- camera_update_transform( cam );
-
- v3f lookdir = { 0.0f, 0.0f, -1.0f },
- sidedir = { 1.0f, 0.0f, 0.0f };
-
- m3x3f mtx;
- m3x3_mul( cam->transform, localplayer.basis, mtx );
-
- m3x3_mulv( mtx, lookdir, lookdir );
- m3x3_mulv( mtx, sidedir, sidedir );
-
- v2f input;
- joystick_state( k_srjoystick_steer, input );
- v2_muls( input, vg.time_frame_delta*6.0f*20.0f, input );
-
- v3_muladds( skaterift.freecam_v, lookdir, -input[1],
- skaterift.freecam_v );
- v3_muladds( skaterift.freecam_v, sidedir, input[0],
- skaterift.freecam_v );
-
- v3_muls( skaterift.freecam_v, decay, skaterift.freecam_v );
- v3_muladds( cam->pos,
- skaterift.freecam_v, vg.time_frame_delta, cam->pos );
+ //freecam_preupdate();
}
else {
- gui_helper_action( button_display_string(k_srbind_replay_resume),
- "resume" );
- gui_helper_action( button_display_string(k_srbind_replay_freecam),
- "enter freecam" );
-
if( button_down( k_srbind_replay_resume ) ){
skaterift_replay_resume();
}
}
}
-static void skaterift_get_replay_camera( camera *cam ){
- if( skaterift.freecam ){
- cam->nearz = 0.1f;
- cam->farz = 100.0f;
- v3_copy( skaterift.replay_freecam.pos, cam->pos );
- v3_copy( skaterift.replay_freecam.angles, cam->angles );
- cam->fov = skaterift.replay_freecam.fov;
- }
- else{
- replay_get_camera( &skaterift.replay, &skaterift.cam );
+static void skaterift_replay_update_helpers(void){
+ skaterift.helper_resume->greyed = skaterift.freecam;
+
+ vg_str freecam_text;
+ vg_strnull( &freecam_text, skaterift.helper_freecam->text,
+ GUI_HELPER_TEXT_LENGTH );
+ vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" );
+}
+
+static void skaterift_replay_post_render(void){
+#ifndef SR_ALLOW_REWIND_HUB
+ if( world_static.active_instance != k_world_purpose_client )
+ return;
+#endif
+
+ /* capture the current resume frame at the very last point */
+ if( button_down( k_srbind_reset ) ){
+ if( skaterift.activity == k_skaterift_default ){
+ localplayer.rewinded_since_last_gate = 1;
+ skaterift.activity = k_skaterift_replay;
+ skaterift_record_frame( &skaterift.replay, 1 );
+ if( skaterift.replay.head ){
+ skaterift.replay.cursor = skaterift.replay.head->time;
+ skaterift.replay.cursor_frame = skaterift.replay.head;
+ }
+ skaterift.replay_control = k_replay_control_scrub;
+
+ gui_helper_clear();
+ vg_str text;
+
+ if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) )
+ vg_strcat( &text, "scrub" );
+
+ if( (skaterift.helper_resume = gui_new_helper(
+ input_button_list[k_srbind_replay_resume], &text )) )
+ vg_strcat( &text, "resume" );
+
+ if( gui_new_helper( input_button_list[k_srbind_replay_play], &text ))
+ vg_strcat( &text, "playback" );
+
+ skaterift.helper_freecam = gui_new_helper(
+ input_button_list[k_srbind_replay_freecam], &text );
+
+ skaterift_replay_update_helpers();
+ }
}
}
player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
if( replay->statehead ){
- for( u32 i=0; i<4; i++ ){
+ for( u32 i=0; i<k_replay_framedata_rows; i++ ){
player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
replay->statehead->data_table[i][0],
replay->statehead->data_table[i][1] );
snprintf( buffer, 128, "-%.2fs\n", len );
ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
-
-#if 0
- char buf[256];
- snprintf( buf, 256, "scrub: %s\nresume: %s\nplay: %s\n",
- axis_display_string( k_sraxis_replay_h ),
- button_display_string( k_srbind_replay_resume ),
- button_display_string( k_srbind_replay_play ) );
-
- ui_rect info = { 0, vg.window_y-bar[3]-128, 256, 128 };
- ui_text( info, buf, 2,0,0 );
-#endif
}
#endif /* PLAYER_REPLAY_C */