#define PLAYER_REPLAY_C
#include "player_replay.h"
+#include "input.h"
+#include "gui.h"
+#include "freecam.h"
-VG_STATIC void replay_clear( replay_buffer *replay ){
+static void replay_clear( replay_buffer *replay ){
replay->head = NULL;
replay->tail = NULL;
replay->cursor_frame = NULL;
replay->cursor = -99999.9;
}
-replay_gamestate *replay_frame_gamestate( replay_frame *frame ){
+static
+void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){
+ if( frame->data_table[type][1] == 0 )
+ return NULL;
+
void *baseptr = frame;
- return baseptr + vg_align8(sizeof(replay_frame));
+ return baseptr + frame->data_table[type][0];
}
-void *replay_gamestate_subsystem_data( replay_gamestate *gs ){
- void *baseptr = gs;
- return baseptr + vg_align8(sizeof(replay_gamestate));
-}
+static u16 replay_frame_calculate_data_offsets(
+ u16 data_table[k_replay_framedata_rows][2] ){
-u32 replay_frame_gamestate_total_size( u32 subsystem_gamestate_size ){
- if( subsystem_gamestate_size ){
- return vg_align8( sizeof(replay_gamestate) ) +
- vg_align8( subsystem_gamestate_size );
- }
- else
- return 0;
-}
-
-replay_sfx *replay_frame_sfx( replay_frame *frame, u32 index ){
- void *gs = replay_frame_gamestate( frame );
- u32 total_size =
- replay_frame_gamestate_total_size( frame->subsystem_gamestate_size );
+ u32 total = vg_align8( sizeof(replay_frame) );
+ for( u32 i=0; i<k_replay_framedata_rows; i++ ){
+ data_table[i][0] = total;
+ total += vg_align8(data_table[i][1]);
- replay_sfx *array = (gs + total_size);
- return &array[index];
-}
-
-u32 _replay_frame_size( u32 subsystem_gamestate_size, u32 sfx_count ){
- return vg_align8( sizeof( replay_frame ) ) +
- replay_frame_gamestate_total_size( subsystem_gamestate_size ) +
- vg_align8( sfx_count * sizeof(replay_sfx) );
-}
-
-u32 replay_frame_size( replay_frame *frame ){
- return _replay_frame_size( frame->subsystem_gamestate_size,
- frame->sfx_count );
+ if( total > 0xffff )
+ vg_fatal_error( "Exceeded frame storage capacity\n" );
+ }
+ return total;
}
-VG_STATIC void replay_tailpop( replay_buffer *replay ){
+static void replay_tailpop( replay_buffer *replay ){
if( replay->cursor_frame == replay->tail )
replay->cursor_frame = NULL;
if( replay->statehead == replay->tail )
replay->head = NULL;
}
-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay,
- u32 subsystem_gamestate_size,
- u32 sfx_count ){
- replay_frame *frame = NULL;
- if( replay->head ){
- assert( replay->head );
+static replay_frame *replay_newframe( replay_buffer *replay,
+ u16 animator_size,
+ u16 gamestate_size,
+ u16 sfx_count,
+ bool save_glider ){
+ u16 data_table[ k_replay_framedata_rows ][2];
+ data_table[ k_replay_framedata_animator ][1] = animator_size;
+ data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
+ data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx);
+ data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
+ if( gamestate_size ){
+ data_table[ k_replay_framedata_internal_gamestate ][1] =
+ sizeof( replay_gamestate );
+ }
- u32 headsize = replay_frame_size( replay->head ),
- nextpos = ((void *)replay->head - replay->data) + headsize,
- nextsize = _replay_frame_size( subsystem_gamestate_size, sfx_count );
+ data_table[ k_replay_framedata_glider ][1] = 0;
+ if( save_glider ){
+ data_table[ k_replay_framedata_glider ][1] =
+ sizeof(struct replay_glider_data);
+ }
- if( nextsize > replay->size ){
- vg_error( "Keyframe too big\n" );
- return NULL;
- }
+ u32 nextsize = replay_frame_calculate_data_offsets( data_table );
+
+ replay_frame *frame = NULL;
+ if( replay->head ){
+ u32 headsize = replay->head->total_size,
+ nextpos = ((void *)replay->head - replay->data) + headsize;
if( nextpos + nextsize > replay->size ){
nextpos = 0;
}
check_again:;
-
u32 tailpos = (void *)replay->tail - replay->data;
if( tailpos >= nextpos ){
else
frame = replay->data;
- frame->subsystem_gamestate_size = subsystem_gamestate_size;
- frame->sfx_count = sfx_count;
+ for( u32 i=0; i<k_replay_framedata_rows; i++ ){
+ frame->data_table[i][0] = data_table[i][0];
+ frame->data_table[i][1] = data_table[i][1];
+ }
+
+ frame->total_size = nextsize;
frame->l = replay->head;
frame->r = NULL;
replay->head = frame;
if( !replay->tail ) replay->tail = frame;
- if( subsystem_gamestate_size ) replay->statehead = frame;
+ if( gamestate_size ) replay->statehead = frame;
return frame;
}
-VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){
- if( !replay->head ) return;
+static void replay_emit_frame_sounds( replay_frame *frame ){
+ void *baseptr = frame;
+ u16 *inf = frame->data_table[k_replay_framedata_sfx];
+ struct net_sfx *buffer = baseptr + inf[0];
+ u32 count = inf[1] / sizeof(struct net_sfx);
+
+ for( u32 i=0; i<count; i ++ ){
+ net_sfx_play( buffer + i );
+ }
+}
+
+static int replay_seek( replay_buffer *replay, f64 t ){
+ if( !replay->head ) return 0;
assert( replay->tail );
if( t < replay->tail->time ) t = replay->tail->time;
}
f64 dir = t - replay->cursor;
- if( dir == 0.0 ) return;
+ if( dir == 0.0 ) return 0;
dir = vg_signf( dir );
+
u32 i=4096;
while( i --> 0 ){
- if( dir < 0.0 )
- if( t > replay->cursor_frame->time ) break;
+ if( dir < 0.0 ){
+ if( t > replay->cursor_frame->time ) {
+ replay->cursor = t;
+ return 1;
+ }
+ }
replay_frame *next;
if( dir > 0.0 ) next = replay->cursor_frame->r;
if( !next ) break;
- if( dir > 0.0 )
- if( t < next->time ) break;
+ if( dir > 0.0 ){
+ if( t < next->time ){
+ replay->cursor = t;
+ return 1;
+ }
+ }
+
+ replay_emit_frame_sounds( next );
replay->cursor_frame = next;
replay->cursor = next->time;
- if( !i ) return;
+ if( !i ) return 1;
}
replay->cursor = t;
+ return 0;
}
-VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
+static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
replay_frame *frame = replay->cursor_frame;
u32 i=4096;
while( i --> 0 ){
if( !frame ) return frame;
- if( frame->subsystem_gamestate_size ) return frame;
+ if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame;
frame = frame->l;
}
return NULL;
}
-VG_STATIC f32 replay_subframe_time( replay_buffer *replay ){
+static f32 replay_subframe_time( replay_buffer *replay ){
replay_frame *frame = replay->cursor_frame;
if( !frame ) return 0.0f;
replay_frame *next = frame->r;
if( next ){
f64 l = next->time - frame->time,
- t = (replay->cursor - frame->time) / l;
+ t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l;
return vg_clampf( t, 0.0f, 1.0f );
}
else
return 0.0f;
}
-VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam ){
+static void replay_get_frame_camera( replay_frame *frame, camera *cam ){
cam->fov = frame->cam_fov;
v3_copy( frame->cam_pos, cam->pos );
v3_copy( frame->cam_angles, cam->angles );
}
-VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam ){
+static void replay_get_camera( replay_buffer *replay, camera *cam ){
cam->nearz = 0.1f;
cam->farz = 100.0f;
if( replay->cursor_frame ){
v4f q;
};
-VG_STATIC
-void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){
+static void skaterift_record_frame( replay_buffer *replay,
+ int force_gamestate ){
f64 delta = 9999999.9,
statedelta = 9999999.9;
k_gamestate_rate = 0.5;
int save_frame = 0,
- save_state = 0;
+ save_state = 0,
+ save_glider = 0;
if( force_gamestate ) save_state = 1;
if( statedelta > k_gamestate_rate ) save_state = 1;
if( delta > k_replay_rate ) save_frame = 1;
if( save_state ) save_frame = 1;
- if( !save_frame ) return;
+ if( localplayer.have_glider || localplayer.glider_orphan ||
+ localplayer.subsystem == k_player_subsystem_glide ){
+ save_glider = 1;
+ }
- u32 gamestate_size = 0;
+ if( !save_frame ) return;
+ u16 gamestate_size = 0;
if( save_state ){
+ /* TODO: have as part of system struct */
gamestate_size = (u32 []){
[k_player_subsystem_walk ] = sizeof(struct player_walk_state),
[k_player_subsystem_drive] = 0,
[k_player_subsystem_skate] = sizeof(struct player_skate_state),
[k_player_subsystem_dead ] = localplayer.ragdoll.part_count *
- sizeof(struct replay_rb)
+ sizeof(struct replay_rb),
+ [k_player_subsystem_glide] = sizeof(struct replay_rb),
}[ localplayer.subsystem ];
}
+
+ u16 animator_size = player_subsystems[localplayer.subsystem]->animator_size;
- replay_frame *frame = replay_newframe( replay, gamestate_size, 0 );
+ replay_frame *frame = replay_newframe( replay,
+ animator_size, gamestate_size,
+ localplayer.local_sfx_buffer_count,
+ save_glider );
+ frame->system = localplayer.subsystem;
if( save_state ){
- replay_gamestate *gs = replay_frame_gamestate( frame );
- gs->system = localplayer.subsystem;
+ replay_gamestate *gs =
+ replay_frame_data( frame, k_replay_framedata_internal_gamestate );
/* permanent block */
memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
+ memcpy( &gs->glider_rb, &player_glide.rb, sizeof(rigidbody) );
memcpy( &gs->cam_control, &localplayer.cam_control,
sizeof(struct player_cam_controller) );
v3_copy( localplayer.angles, gs->angles );
- void *dst = replay_gamestate_subsystem_data( gs );
+ void *dst = replay_frame_data( frame, k_replay_framedata_gamestate );
/* subsytem/dynamic block */
if( localplayer.subsystem == k_player_subsystem_walk )
- memcpy( dst, &localplayer._walk.state, gamestate_size );
+ memcpy( dst, &player_walk.state, gamestate_size );
else if( localplayer.subsystem == k_player_subsystem_skate )
- memcpy( dst, &localplayer._skate.state, gamestate_size );
+ memcpy( dst, &player_skate.state, gamestate_size );
else if( localplayer.subsystem == k_player_subsystem_dead ){
struct replay_rb *arr = dst;
for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
- rigidbody *rb = &localplayer.ragdoll.parts[i].obj.rb;
+ rigidbody *rb = &localplayer.ragdoll.parts[i].rb;
v3_copy( rb->co, arr[i].co );
v3_copy( rb->w, arr[i].w );
v3_copy( rb->v, arr[i].v );
v4_copy( rb->q, arr[i].q );
}
}
+ else if( localplayer.subsystem == k_player_subsystem_glide ){
+ struct replay_rb *arr = dst;
+ rigidbody *rb = &player_glide.rb;
+ v3_copy( rb->co, arr[0].co );
+ v3_copy( rb->w, arr[0].w );
+ v3_copy( rb->v, arr[0].v );
+ v4_copy( rb->q, arr[0].q );
+ }
}
- replay->cursor = vg.time;
- replay->cursor_frame = frame;
-
- player_animation *res = &frame->anim;
- v3_zero( res->root_co );
- q_identity( res->root_q );
- res->type = k_player_animation_type_absolute;
+ if( save_glider ){
+ struct replay_glider_data *inf =
+ replay_frame_data( frame, k_replay_framedata_glider );
- struct skeleton *sk = &localplayer.playeravatar->sk;
- skeleton_decompose_mtx_absolute( sk, res->pose );
+ inf->have_glider = localplayer.have_glider;
+ inf->glider_orphan = localplayer.glider_orphan;
+ inf->t = player_glide.t;
+ v3_copy( player_glide.rb.co, inf->co );
+ v4_copy( player_glide.rb.q, inf->q );
+ }
- memcpy( &frame->board_pose, &localplayer.board_pose,
- sizeof(localplayer.board_pose) );
+ replay->cursor = vg.time;
+ replay->cursor_frame = frame;
frame->time = vg.time;
+
+ /* camera */
v3_copy( localplayer.cam.pos, frame->cam_pos );
- v3_copy( localplayer.cam.angles, frame->cam_angles );
+ if( localplayer.gate_waiting ){
+ m4x3_mulv( localplayer.gate_waiting->transport,
+ frame->cam_pos, frame->cam_pos );
+
+ v3f v0;
+ v3_angles_vector( localplayer.cam.angles, v0 );
+ m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 );
+ v3_angles( v0, frame->cam_angles );
+ }
+ else
+ v3_copy( localplayer.cam.angles, frame->cam_angles );
+
frame->cam_fov = localplayer.cam.fov;
+
+ /* animator */
+ void *dst = replay_frame_data( frame, k_replay_framedata_animator ),
+ *src = player_subsystems[localplayer.subsystem]->animator_data;
+ memcpy( dst, src, animator_size );
+
+ /* sound effects */
+ memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),
+ localplayer.local_sfx_buffer,
+ sizeof(struct net_sfx)*localplayer.local_sfx_buffer_count );
+
+ localplayer.local_sfx_buffer_count = 0;
}
-VG_STATIC
+static
void skaterift_restore_frame( replay_frame *frame ){
- replay_gamestate *gs = replay_frame_gamestate( frame );
- void *src = replay_gamestate_subsystem_data( gs );
-
- /* TODO: Move this to subsystem bindings now that its variable */
- if( gs->system == k_player_subsystem_walk ){
- memcpy( &localplayer._walk.state, src,
- frame->subsystem_gamestate_size );
+ replay_gamestate *gs =
+ replay_frame_data( frame, k_replay_framedata_internal_gamestate );
+ void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
+ u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
+ assert( src_size );
+
+ if(frame->system == k_player_subsystem_walk ){
+ memcpy( &player_walk.state, src, src_size );
}
- else if( gs->system == k_player_subsystem_skate ){
- memcpy( &localplayer._skate.state, src,
- frame->subsystem_gamestate_size );
+ else if( frame->system == k_player_subsystem_skate ){
+ memcpy( &player_skate.state, src, src_size );
}
- else if( gs->system == k_player_subsystem_dead ){
- player__dead_transition( &localplayer );
+ else if( frame->system == k_player_subsystem_dead ){
+ player__dead_transition(0);
struct replay_rb *arr = src;
for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
- rigidbody *rb = &part->obj.rb;
+ rigidbody *rb = &part->rb;
v3_copy( arr[i].co, rb->co );
v3_copy( arr[i].w, rb->w );
v3_copy( arr[i].co, part->prev_co );
v4_copy( arr[i].q, part->prev_q );
+ rb_update_matrices( rb );
}
}
+ else if( frame->system == k_player_subsystem_glide ){
+ struct replay_rb *arr = src;
+ rigidbody *rb = &player_glide.rb;
+ v3_copy( arr[0].co, rb->co );
+ v3_copy( arr[0].w, rb->w );
+ v3_copy( arr[0].v, rb->v );
+ v4_copy( arr[0].q, rb->q );
+ rb_update_matrices( rb );
+ }
- localplayer.subsystem = gs->system;
+ localplayer.subsystem = frame->system;
+
+ /* restore the seperated glider data if we have it */
+ if( frame->data_table[ k_replay_framedata_glider ][1] ){
+ struct replay_glider_data *inf =
+ replay_frame_data( frame, k_replay_framedata_glider );
+
+ localplayer.have_glider = inf->have_glider;
+ localplayer.glider_orphan = inf->glider_orphan;
+ player_glide.t = inf->t;
+ }
+ else {
+ localplayer.have_glider = 0;
+ localplayer.glider_orphan = 0;
+ player_glide.t = 0.0f;
+ }
memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
+ memcpy( &player_glide.rb, &gs->glider_rb, sizeof(rigidbody) );
v3_copy( gs->angles, localplayer.angles );
v3_copy( frame->cam_pos, localplayer.cam.pos );
memcpy( &localplayer.cam_control, &gs->cam_control,
sizeof(struct player_cam_controller) );
-}
-VG_STATIC void skaterift_replay_pre_update(void){
- if( skaterift.activity != k_skaterift_replay ) return;
+ /* chop end off replay */
+ frame->r = NULL;
+ skaterift.replay.statehead = frame;
+ skaterift.replay.head = frame;
+ skaterift.replay.cursor_frame = frame;
+ skaterift.replay.cursor = frame->time;
+ skaterift.replay_control = k_replay_control_scrub;
+ skaterift.activity = k_skaterift_default;
+ vg.time = frame->time;
+}
- f64 speed = 1.0;
- f64 target = skaterift.replay.cursor;
+static void skaterift_replay_resume(void){
+ replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
- if( vg_getkey( SDLK_9 ) ){
- target -= vg.time_frame_delta * speed;
- skaterift.replay_control = k_replay_control_scrub;
- replay_seek( &skaterift.replay, target );
+ if( prev ){
+ skaterift.replay_control = k_replay_control_resume;
+ skaterift.resume_target = prev;
+ skaterift.resume_begin = skaterift.replay.cursor;
+ skaterift.resume_transition = 0.0f;
}
- if( vg_getkey( SDLK_0 ) ){
- target += vg.time_frame_delta * speed;
- skaterift.replay_control = k_replay_control_scrub;
- replay_seek( &skaterift.replay, target );
+
+ gui_helper_clear();
+}
+
+static void skaterift_replay_update_helpers(void);
+
+static void skaterift_replay_pre_update(void){
+ if( skaterift.activity != k_skaterift_replay ) return;
+
+ if( skaterift.replay_control == k_replay_control_resume ){
+ if( skaterift.replay.cursor_frame == skaterift.resume_target ||
+ skaterift.replay.cursor_frame == NULL ){
+ skaterift_restore_frame( skaterift.resume_target );
+ }
+ else {
+ vg_slewf( &skaterift.resume_transition, 1.0f,
+ vg.time_frame_delta * (1.0f/1.0f) );
+
+ if( skaterift.resume_transition >= 1.0f )
+ skaterift_restore_frame( skaterift.resume_target );
+ else {
+ f64 target = vg_lerp( skaterift.resume_begin,
+ skaterift.resume_target->time,
+ vg_smoothstepf( skaterift.resume_transition ) );
+ if( replay_seek( &skaterift.replay, target ) )
+ skaterift.track_velocity = 1.0f;
+ else
+ skaterift.track_velocity = 0.0f;
+ }
+ }
}
+ else {
+ if( button_down( k_srbind_replay_play ) )
+ skaterift.replay_control = k_replay_control_play;
+ if( button_down( k_srbind_replay_freecam ) ){
+ skaterift.freecam = skaterift.freecam ^ 0x1;
- if( vg_getkey( SDLK_7 ) )
- skaterift.replay_control = k_replay_control_play;
+ if( skaterift.freecam )
+ replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
- if( skaterift.replay_control == k_replay_control_play ){
- target += vg.time_frame_delta;
- replay_seek( &skaterift.replay, target );
+ skaterift_replay_update_helpers();
+ }
+
+ f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
+ if( button_press( k_srbind_reset ) )
+ target_speed += -2.0;
+
+ if( fabsf(target_speed) > 0.01f )
+ skaterift.replay_control = k_replay_control_scrub;
+
+ if( skaterift.replay_control == k_replay_control_play )
+ target_speed = 1.0;
+
+ vg_slewf( &skaterift.track_velocity, target_speed,
+ 18.0f*vg.time_frame_delta );
+
+ if( fabsf( skaterift.track_velocity ) > 0.0001f ){
+ f64 target = skaterift.replay.cursor;
+ target += skaterift.track_velocity * vg.time_frame_delta;
+
+ if( !replay_seek( &skaterift.replay, target ) )
+ skaterift.track_velocity = 0.0f;
+ }
+
+ if( button_down( k_srbind_mback ) ){
+ if( skaterift.replay.statehead )
+ skaterift_restore_frame( skaterift.replay.statehead );
+ else
+ skaterift.activity = k_skaterift_default;
+ srinput.state = k_input_state_resume;
+ gui_helper_clear();
+ }
+
+ if( skaterift.freecam ){
+ //freecam_preupdate();
+ }
+ else {
+ if( button_down( k_srbind_replay_resume ) ){
+ skaterift_replay_resume();
+ }
+ }
}
+}
- if( vg_getkey( SDLK_8 ) ){
- replay_frame *prev = replay_find_recent_stateframe( &skaterift.replay );
+static void skaterift_replay_update_helpers(void){
+ skaterift.helper_resume->greyed = skaterift.freecam;
- if( prev ){
- skaterift_restore_frame( prev );
+ vg_str freecam_text;
+ vg_strnull( &freecam_text, skaterift.helper_freecam->text,
+ GUI_HELPER_TEXT_LENGTH );
+ vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" );
+}
- /* chop end off replay */
- prev->r = NULL;
- skaterift.replay.statehead = prev;
- skaterift.replay.head = prev;
- skaterift.replay.cursor_frame = prev;
- skaterift.replay.cursor = prev->time;
+static void skaterift_replay_post_render(void){
+#ifndef SR_ALLOW_REWIND_HUB
+ if( world_static.active_instance != k_world_purpose_client )
+ return;
+#endif
+
+ /* capture the current resume frame at the very last point */
+ if( button_down( k_srbind_reset ) ){
+ if( skaterift.activity == k_skaterift_default ){
+ localplayer.rewinded_since_last_gate = 1;
+ skaterift.activity = k_skaterift_replay;
+ skaterift_record_frame( &skaterift.replay, 1 );
+ if( skaterift.replay.head ){
+ skaterift.replay.cursor = skaterift.replay.head->time;
+ skaterift.replay.cursor_frame = skaterift.replay.head;
+ }
skaterift.replay_control = k_replay_control_scrub;
- skaterift.activity = k_skaterift_default;
- vg.time = prev->time;
- return;
+
+ gui_helper_clear();
+ vg_str text;
+
+ if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) )
+ vg_strcat( &text, "scrub" );
+
+ if( (skaterift.helper_resume = gui_new_helper(
+ input_button_list[k_srbind_replay_resume], &text )) )
+ vg_strcat( &text, "resume" );
+
+ if( gui_new_helper( input_button_list[k_srbind_replay_play], &text ))
+ vg_strcat( &text, "playback" );
+
+ skaterift.helper_freecam = gui_new_helper(
+ input_button_list[k_srbind_replay_freecam], &text );
+
+ skaterift_replay_update_helpers();
}
}
}
-VG_STATIC void skaterift_replay_debug_info(void){
+static void skaterift_replay_debug_info(void){
player__debugtext( 2, "replay info" );
replay_buffer *replay = &skaterift.replay;
player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
if( replay->statehead ){
+ for( u32 i=0; i<k_replay_framedata_rows; i++ ){
+ player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
+ replay->statehead->data_table[i][0],
+ replay->statehead->data_table[i][1] );
+ }
u32 state = (void *)replay->statehead - replay->data;
player__debugtext( 1, "gs @%u\n", state );
- player__debugtext( 1, "gamestate_size: %u\n",
- replay->statehead->subsystem_gamestate_size );
+ player__debugtext( 1, "gamestate_size: %hu\n",
+ replay->statehead->data_table[k_replay_framedata_gamestate][1] );
}
else
player__debugtext( 1, "gs @NULL\n" );
player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
}
-VG_STATIC void skaterift_replay_imgui(void){
+static void skaterift_replay_imgui(void){
if( skaterift.activity != k_skaterift_replay ) return;
replay_buffer *replay = &skaterift.replay;
char buffer[ 128 ];
/* mainbar */
- ui_px height = 20,
+ ui_px height = 32,
cwidth = 2;
- ui_rect bar = { 0, vg.window_y - height, vg.window_x, height };
+ ui_rect bar = { 0, 0, vg.window_x, height };
ui_fill( bar, ui_colour( k_ui_bg ) );
/* cursor frame block */
if( replay->cursor_frame->r ){
f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
s = (replay->cursor_frame->time - start) / len;
- ui_rect box = { s*(f64)vg.window_x, bar[1]-2,
+ ui_rect box = { s*(f64)vg.window_x, 0,
VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 };
ui_fill( box, ui_colour( k_ui_bg+4 ) );
}
}
/* cursor */
- ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), bar[1],
+ ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0,
cwidth, bar[3] };
ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
/* latest state marker */
if( replay->statehead ){
f64 t = (replay->statehead->time - start) / len;
- ui_rect tag = { t*(f64)vg.window_x, bar[1]-8, 2, bar[3]+8 };
+ ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
}
replay_frame *prev = replay_find_recent_stateframe( replay );
if( prev ){
f64 t = (prev->time - start) / len;
- ui_rect tag = { t*(f64)vg.window_x, bar[1]-8, 2, bar[3]+8 };
+ ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
}