basic replayable replays
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
index 83b9b835544671c094d3172f0e9fb4feb4784272..f0487f4b36d99a7694d60dcddf69f46d84adbe36 100644 (file)
@@ -10,19 +10,40 @@ VG_STATIC void local_replay_init( u32 bytes ){
    vg_console_reg_var( "k_replay_test", &k_replay_test, k_var_dtype_i32, 0 );
 }
 
+replay_gamestate *replay_frame_gamestate( replay_frame *frame, u16 index ){
+   void *baseptr = frame;
+   
+   replay_gamestate *array = (baseptr + vg_align8( sizeof(replay_frame)));
+   return &array[ index ];
+}
+
+replay_sfx *replay_frame_sfx( replay_frame *frame, u16 index ){
+   void *gsarr = replay_frame_gamestate( frame, 0 );
+   u32 gssize = frame->gamestate_count * sizeof(replay_gamestate);
+
+   replay_sfx *array = (gsarr + vg_align8(gssize));
+   return &array[index];
+}
+
+u32 _replay_frame_size( u16 gamestate_count, u16 sfx_count ){
+   return vg_align8( sizeof( replay_frame ) ) + 
+          vg_align8( gamestate_count * sizeof(replay_gamestate) ) +
+          vg_align8( sfx_count * sizeof(replay_sfx) );
+}
+
 u32 replay_frame_size( replay_frame *frame ){
-   /* eventually it will be a dynamic size */
-   return vg_align8( sizeof( replay_frame ) );
+   return _replay_frame_size( frame->gamestate_count, frame->sfx_count );
 }
 
-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay ){
+VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, 
+                                         u16 gamestate_count, u16 sfx_count ){
    replay_frame *frame = NULL;
    if( replay->head ){
       assert( replay->head );
 
       u32 headsize = replay_frame_size( replay->head ),
           nextpos  = ((void *)replay->head - replay->data) + headsize,
-          nextsize = vg_align8( sizeof(replay_frame) );
+          nextsize = _replay_frame_size( gamestate_count, sfx_count );
 
       if( nextsize > replay->size ){
          vg_error( "Keyframe too big\n" );
@@ -38,36 +59,39 @@ check_again:;
 
       if( tailpos >= nextpos ){
          if( nextpos + nextsize > tailpos ){
-            if( replay->cursor_frame == replay->tail ){
+            /* remove links */
+            if( replay->cursor_frame == replay->tail )
                replay->cursor_frame = NULL;
-            }
+            if( replay->statehead == replay->tail )
+               replay->statehead = NULL;
 
+            /* pop node */
             replay->tail = replay->tail->r;
 
             if( replay->tail ) {
                replay->tail->l = NULL;
                goto check_again;
             }
-            else{
+            else
                replay->head = NULL;
-            }
          }
       }
 
       frame = replay->data + nextpos;
 
-      if( replay->head ){
+      if( replay->head )
          replay->head->r = frame;
-      }
    }
-   else {
+   else
       frame = replay->data;
-   }
 
+   frame->gamestate_count = gamestate_count;
+   frame->sfx_count = sfx_count;
    frame->l = replay->head;
    frame->r = NULL;
    replay->head = frame;
    if( !replay->tail ) replay->tail = frame;
+   if( gamestate_count ) replay->statehead = frame;
 
    return frame;
 }
@@ -94,7 +118,7 @@ VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){
    dir = vg_signf( dir );
    
    u32 i=0;
-   for( ; i<100; i++ ){
+   for( ; i<1024; i++ ){
       if( dir < 0.0 )
          if( t > replay->cursor_frame->time ) break;
 
@@ -108,11 +132,27 @@ VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){
          if( t < next->time ) break;
 
       replay->cursor_frame = next;
+      replay->cursor = next->time;
+
+      if( i == 1023 ) return;
    }
 
    replay->cursor = t;
 }
 
+VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
+   replay_frame *frame = replay->cursor_frame;
+
+   u32 i=0;
+   for( ; i<4096; i++ ){
+      if( !frame ) return frame;
+      if( frame->gamestate_count ) return frame;
+      frame = frame->l;
+   }
+
+   return NULL;
+}
+
 VG_STATIC void replay_debug_info( player_instance *player ){
    player__debugtext( 2, "replay info" );
 
@@ -125,6 +165,13 @@ VG_STATIC void replay_debug_info( player_instance *player ){
 
    player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
 
+   if( replay->statehead ){
+      u32 state = (void *)replay->statehead - replay->data;
+      player__debugtext( 1, "gs @%u\n", state );
+   }
+   else
+      player__debugtext( 1, "gs @NULL\n" );
+
    f64 start = replay->cursor,
        end   = replay->cursor;
    if( replay->tail ) start = replay->tail->time;
@@ -149,14 +196,42 @@ VG_STATIC void replay_imgui( player_instance *player ){
 
    char buffer[ 128 ];
 
+   /* mainbar */
    ui_px height = 20,
-         cwidth = 8;
+         cwidth = 2;
    ui_rect bar = { 0, vg.window_y - height, vg.window_x, height };
    ui_fill( bar, ui_colour( k_ui_bg ) );
 
+   /* cursor frame block */
+   if( replay->cursor_frame ){
+      if( replay->cursor_frame->r ){
+         f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
+             s = (replay->cursor_frame->time - start) / len;
+         ui_rect box = { s*(f64)vg.window_x, bar[1]-2, 
+                         VG_MAX(4,(ui_px)l), bar[3]+2 };
+         ui_fill( box, ui_colour( k_ui_bg+4 ) );
+      }
+   }
+
+   /* cursor */
    ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), bar[1], 
                      cwidth, bar[3] };
-   ui_fill( cusor, ui_colour( k_ui_bg+4 ) );
+   ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
+
+   /* latest state marker */
+   if( replay->statehead ){
+      f64 t = (replay->statehead->time - start) / len;
+      ui_rect tag = { t*(f64)vg.window_x, bar[1]-8, 2, bar[3]+8 };
+      ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
+   }
+
+   /* previous state marker */
+   replay_frame *prev = replay_find_recent_stateframe( replay );
+   if( prev ){
+      f64 t = (prev->time - start) / len;
+      ui_rect tag = { t*(f64)vg.window_x, bar[1]-8, 2, bar[3]+8 };
+      ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
+   }
 
    cusor[1] -= height;
    cusor[2] = 200;