-#ifndef PLAYER_REPLAY_C
-#define PLAYER_REPLAY_C
-
+#include "skaterift.h"
+#include "player.h"
#include "player_replay.h"
#include "input.h"
#include "gui.h"
+#include "freecam.h"
+
+#include "player_walk.h"
+#include "player_skate.h"
+#include "player_dead.h"
+#include "player_glide.h"
+
+struct replay_globals player_replay =
+{
+ .active_keyframe = -1,
+ .show_ui = 1,
+ .editor_mode = 0
+};
-VG_STATIC void replay_clear( replay_buffer *replay ){
+void replay_clear( replay_buffer *replay )
+{
replay->head = NULL;
replay->tail = NULL;
replay->cursor_frame = NULL;
replay->cursor = -99999.9;
}
-VG_STATIC void *
-replay_frame_data( replay_frame *frame, enum replay_framedata type ){
+void *replay_frame_data( replay_frame *frame, enum replay_framedata type )
+{
+ if( frame->data_table[type][1] == 0 )
+ return NULL;
+
void *baseptr = frame;
return baseptr + frame->data_table[type][0];
}
-VG_STATIC u16
-replay_frame_calculate_data_offsets( u16 data_table[4][2] ){
+static u16 replay_frame_calculate_data_offsets(
+ u16 data_table[k_replay_framedata_rows][2] ){
+
u32 total = vg_align8( sizeof(replay_frame) );
- for( u32 i=0; i<4; i++ ){
+ for( u32 i=0; i<k_replay_framedata_rows; i++ ){
data_table[i][0] = total;
total += vg_align8(data_table[i][1]);
return total;
}
-VG_STATIC void replay_tailpop( replay_buffer *replay ){
+static void replay_tailpop( replay_buffer *replay ){
if( replay->cursor_frame == replay->tail )
replay->cursor_frame = NULL;
if( replay->statehead == replay->tail )
replay->head = NULL;
}
-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay,
+static replay_frame *replay_newframe( replay_buffer *replay,
u16 animator_size,
u16 gamestate_size,
- u16 sfx_count ){
- u16 data_table[4][2];
+ u16 sfx_count,
+ bool save_glider ){
+ u16 data_table[ k_replay_framedata_rows ][2];
data_table[ k_replay_framedata_animator ][1] = animator_size;
data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
- data_table[ k_replay_framedata_sfx ][1] = 0;
+ data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx);
data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
- if( gamestate_size ){
+ if( gamestate_size )
+ {
data_table[ k_replay_framedata_internal_gamestate ][1] =
sizeof( replay_gamestate );
}
+ data_table[ k_replay_framedata_glider ][1] = 0;
+ if( save_glider )
+ {
+ data_table[ k_replay_framedata_glider ][1] =
+ sizeof(struct replay_glider_data);
+ }
+
u32 nextsize = replay_frame_calculate_data_offsets( data_table );
replay_frame *frame = NULL;
- if( replay->head ){
- assert( replay->head );
-
+ if( replay->head )
+ {
u32 headsize = replay->head->total_size,
nextpos = ((void *)replay->head - replay->data) + headsize;
- if( nextsize > replay->size ){
- vg_error( "Keyframe too big\n" );
- return NULL;
- }
-
- if( nextpos + nextsize > replay->size ){
+ if( nextpos + nextsize > replay->size )
+ {
nextpos = 0;
/* maintain contiguity */
- while( replay->tail ){
+ while( replay->tail )
+ {
if( (void *)replay->tail - replay->data )
replay_tailpop( replay );
else break;
check_again:;
u32 tailpos = (void *)replay->tail - replay->data;
- if( tailpos >= nextpos ){
- if( nextpos + nextsize > tailpos ){
+ if( tailpos >= nextpos )
+ {
+ if( nextpos + nextsize > tailpos )
+ {
replay_tailpop( replay );
if( replay->tail )
else
frame = replay->data;
- for( u32 i=0; i<4; i++ ){
+ for( u32 i=0; i<k_replay_framedata_rows; i++ )
+ {
frame->data_table[i][0] = data_table[i][0];
frame->data_table[i][1] = data_table[i][1];
}
return frame;
}
-VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){
- if( !replay->head ) return;
- assert( replay->tail );
+static void replay_emit_frame_sounds( replay_frame *frame ){
+ void *baseptr = frame;
+ u16 *inf = frame->data_table[k_replay_framedata_sfx];
+ struct net_sfx *buffer = baseptr + inf[0];
+ u32 count = inf[1] / sizeof(struct net_sfx);
+
+ for( u32 i=0; i<count; i ++ ){
+ net_sfx_play( buffer + i );
+ }
+}
+
+int replay_seek( replay_buffer *replay, f64 t )
+{
+ if( !replay->head ) return 0;
if( t < replay->tail->time ) t = replay->tail->time;
if( t > replay->head->time ) t = replay->head->time;
}
f64 dir = t - replay->cursor;
- if( dir == 0.0 ) return;
+ if( dir == 0.0 ) return 0;
dir = vg_signf( dir );
+
u32 i=4096;
while( i --> 0 ){
- if( dir < 0.0 )
- if( t > replay->cursor_frame->time ) break;
+ if( dir < 0.0 ){
+ if( t > replay->cursor_frame->time ) {
+ replay->cursor = t;
+ return 1;
+ }
+ }
replay_frame *next;
if( dir > 0.0 ) next = replay->cursor_frame->r;
if( !next ) break;
- if( dir > 0.0 )
- if( t < next->time ) break;
+ if( dir > 0.0 ){
+ if( t < next->time ){
+ replay->cursor = t;
+ return 1;
+ }
+ }
+
+ replay_emit_frame_sounds( next );
replay->cursor_frame = next;
replay->cursor = next->time;
- if( !i ) return;
+ if( !i ) return 1;
}
replay->cursor = t;
+ return 0;
}
-VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
+replay_frame *replay_find_recent_stateframe( replay_buffer *replay )
+{
replay_frame *frame = replay->cursor_frame;
u32 i=4096;
while( i --> 0 ){
return NULL;
}
-VG_STATIC f32 replay_subframe_time( replay_buffer *replay ){
+f32 replay_subframe_time( replay_buffer *replay )
+{
replay_frame *frame = replay->cursor_frame;
if( !frame ) return 0.0f;
replay_frame *next = frame->r;
- if( next ){
+ if( next )
+ {
f64 l = next->time - frame->time,
- t = (replay->cursor - frame->time) / l;
+ t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l;
return vg_clampf( t, 0.0f, 1.0f );
}
else
return 0.0f;
}
-VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam ){
- cam->fov = frame->cam_fov;
- v3_copy( frame->cam_pos, cam->pos );
- v3_copy( frame->cam_angles, cam->angles );
+void replay_get_frame_camera( replay_frame *frame, vg_camera *cam )
+{
+ cam->fov = frame->cam.fov;
+ v3_copy( frame->cam.pos, cam->pos );
+ v3_copy( frame->cam.angles, cam->angles );
}
-VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam ){
+void replay_get_camera( replay_buffer *replay, vg_camera *cam )
+{
cam->nearz = 0.1f;
cam->farz = 100.0f;
- if( replay->cursor_frame ){
+ if( replay->cursor_frame )
+ {
replay_frame *next = replay->cursor_frame->r;
- if( next ){
- camera temp;
+ if( next )
+ {
+ vg_camera temp;
replay_get_frame_camera( replay->cursor_frame, cam );
replay_get_frame_camera( next, &temp );
- camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
+ vg_camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
}
- else {
+ else
+ {
replay_get_frame_camera( replay->cursor_frame, cam );
}
}
- else {
+ else
+ {
v3_zero( cam->pos );
v3_zero( cam->angles );
cam->fov = 90.0f;
}
}
-struct replay_rb{
+void skaterift_get_replay_cam( vg_camera *cam )
+{
+ replay_buffer *replay = &player_replay.local;
+
+ if( player_replay.active_keyframe != -1 )
+ {
+ replay_keyframe *kf =
+ &player_replay.keyframes[player_replay.active_keyframe];
+
+ v3_copy( kf->cam.pos, cam->pos );
+ v3_copy( kf->cam.angles, cam->angles );
+ cam->fov = kf->cam.fov;
+ return;
+ }
+
+ if( player_replay.keyframe_count >= 2 )
+ {
+ for( u32 i=0; i<player_replay.keyframe_count-1; i ++ )
+ {
+ replay_keyframe *kf = &player_replay.keyframes[i];
+
+ if( (kf[0].time<=replay->cursor) && (kf[1].time>replay->cursor) )
+ {
+ f64 l = kf[1].time - kf[0].time,
+ t = (l <= (1.0/128.0))? 0.0: (replay->cursor-kf[0].time) / l;
+
+ if( player_replay.keyframe_count >= 3 )
+ {
+ f32 m_start = 0.5f, m_end = 0.5f;
+
+ if( i > 0 )
+ {
+ if( (t < 0.5f) || (i==player_replay.keyframe_count-2) )
+ {
+ kf --;
+ }
+ }
+
+ u32 last = player_replay.keyframe_count-1;
+ if( kf+0 == player_replay.keyframes ) m_start = 1.0f;
+ if( kf+2 == player_replay.keyframes+last ) m_end = 1.0f;
+
+ f32 ts = vg_lerpf( kf[0].time, kf[1].time, 1.0f-m_start ),
+ te = vg_lerpf( kf[1].time, kf[2].time, m_end );
+
+ l = te-ts;
+ t = (replay->cursor-ts)/l;
+
+ /*
+ * Adjust t, so that its derivative matches at the endpoints.
+ * Since t needs to go from 0 to 1, it will naturally change at
+ * different rates between keyframes. So this smooths it out.
+ *
+ * Newton method, going through standard direct quadratic eq has
+ * precision / other problems. Also we only care about 0>t>1.
+ */
+ f32 b = (kf[1].time-ts)/l,
+ x0 = 1.0-t;
+ for( u32 i=0; i<4; i ++ )
+ {
+ f32 ix0 = 1.0f-x0,
+ fx_x0 = 2.0f*b*x0*ix0 + ix0*ix0 - t,
+ fxd_x0 = 2.0f*(-2.0f*b*x0 + b + x0 - 1.0f);
+ x0 = x0 - (fx_x0/fxd_x0);
+ }
+ t = 1.0-x0;
+
+ f32 t0 = t*m_start+(1.0f-m_start),
+ t1 = t*m_end;
+
+ v3f ps, pe, as, ae;
+ f32 fs, fe;
+
+ /* first order */
+ v3_lerp( kf[0].cam.pos, kf[1].cam.pos, t0, ps );
+ vg_camera_lerp_angles( kf[0].cam.angles, kf[1].cam.angles,
+ t0, as );
+ fs = vg_lerpf( kf[0].cam.fov, kf[1].cam.fov, t0 );
+
+ v3_lerp( kf[1].cam.pos, kf[2].cam.pos, t1, pe );
+ vg_camera_lerp_angles( kf[1].cam.angles, kf[2].cam.angles,
+ t1, ae );
+ fe = vg_lerpf( kf[1].cam.fov, kf[2].cam.fov, t1 );
+
+ /* second order */
+ v3_lerp( ps, pe, t, cam->pos );
+ vg_camera_lerp_angles( as, ae, t, cam->angles );
+ cam->fov = vg_lerpf( fs, fe, t );
+ }
+ else
+ {
+ v3_lerp( kf[0].cam.pos, kf[1].cam.pos, t, cam->pos );
+ vg_camera_lerp_angles( kf[0].cam.angles, kf[1].cam.angles,
+ t, cam->angles );
+ cam->fov = vg_lerpf( kf[0].cam.fov, kf[1].cam.fov, t );
+ }
+ return;
+ }
+ }
+ }
+
+ replay_get_camera( replay, cam );
+}
+
+struct replay_rb
+{
v3f co, v, w;
v4f q;
};
-VG_STATIC
-void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){
+void skaterift_record_frame( replay_buffer *replay, int force_gamestate )
+{
f64 delta = 9999999.9,
statedelta = 9999999.9;
k_gamestate_rate = 0.5;
int save_frame = 0,
- save_state = 0;
+ save_state = 0,
+ save_glider = 0;
if( force_gamestate ) save_state = 1;
if( statedelta > k_gamestate_rate ) save_state = 1;
if( delta > k_replay_rate ) save_frame = 1;
if( save_state ) save_frame = 1;
+ if( localplayer.have_glider || localplayer.glider_orphan ||
+ localplayer.subsystem == k_player_subsystem_glide ){
+ save_glider = 1;
+ }
+
if( !save_frame ) return;
u16 gamestate_size = 0;
if( save_state ){
+ /* TODO: have as part of system struct */
gamestate_size = (u32 []){
[k_player_subsystem_walk ] = sizeof(struct player_walk_state),
[k_player_subsystem_drive] = 0,
[k_player_subsystem_skate] = sizeof(struct player_skate_state),
[k_player_subsystem_dead ] = localplayer.ragdoll.part_count *
- sizeof(struct replay_rb)
+ sizeof(struct replay_rb),
+ [k_player_subsystem_glide] = sizeof(struct replay_rb),
}[ localplayer.subsystem ];
}
- u16 animator_size = (u16 []){
- [k_player_subsystem_walk ] = sizeof(struct player_walk_animator),
- [k_player_subsystem_drive] = 0,
- [k_player_subsystem_skate] = sizeof(struct player_skate_animator),
- [k_player_subsystem_dead ] = sizeof(struct player_dead_animator)
- }[ localplayer.subsystem ];
+ u16 animator_size = player_subsystems[localplayer.subsystem]->animator_size;
replay_frame *frame = replay_newframe( replay,
- animator_size, gamestate_size, 0 );
+ animator_size, gamestate_size,
+ localplayer.local_sfx_buffer_count,
+ save_glider );
frame->system = localplayer.subsystem;
if( save_state ){
replay_gamestate *gs =
replay_frame_data( frame, k_replay_framedata_internal_gamestate );
+ gs->current_run_version = world_static.current_run_version;
+ gs->drowned = localplayer.drowned;
+
/* permanent block */
memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
+ memcpy( &gs->glider_rb, &player_glide.rb, sizeof(rigidbody) );
memcpy( &gs->cam_control, &localplayer.cam_control,
sizeof(struct player_cam_controller) );
v3_copy( localplayer.angles, gs->angles );
/* subsytem/dynamic block */
if( localplayer.subsystem == k_player_subsystem_walk )
- memcpy( dst, &localplayer._walk.state, gamestate_size );
+ memcpy( dst, &player_walk.state, gamestate_size );
else if( localplayer.subsystem == k_player_subsystem_skate )
- memcpy( dst, &localplayer._skate.state, gamestate_size );
+ memcpy( dst, &player_skate.state, gamestate_size );
else if( localplayer.subsystem == k_player_subsystem_dead ){
struct replay_rb *arr = dst;
for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
- rigidbody *rb = &localplayer.ragdoll.parts[i].obj.rb;
+ rigidbody *rb = &localplayer.ragdoll.parts[i].rb;
v3_copy( rb->co, arr[i].co );
v3_copy( rb->w, arr[i].w );
v3_copy( rb->v, arr[i].v );
v4_copy( rb->q, arr[i].q );
}
}
+ else if( localplayer.subsystem == k_player_subsystem_glide ){
+ struct replay_rb *arr = dst;
+ rigidbody *rb = &player_glide.rb;
+ v3_copy( rb->co, arr[0].co );
+ v3_copy( rb->w, arr[0].w );
+ v3_copy( rb->v, arr[0].v );
+ v4_copy( rb->q, arr[0].q );
+ }
+ }
+
+ if( save_glider ){
+ struct replay_glider_data *inf =
+ replay_frame_data( frame, k_replay_framedata_glider );
+
+ inf->have_glider = localplayer.have_glider;
+ inf->glider_orphan = localplayer.glider_orphan;
+ inf->t = player_glide.t;
+ v3_copy( player_glide.rb.co, inf->co );
+ v4_copy( player_glide.rb.q, inf->q );
}
replay->cursor = vg.time;
frame->time = vg.time;
/* camera */
- v3_copy( localplayer.cam.pos, frame->cam_pos );
+ v3_copy( localplayer.cam.pos, frame->cam.pos );
if( localplayer.gate_waiting ){
m4x3_mulv( localplayer.gate_waiting->transport,
- frame->cam_pos, frame->cam_pos );
+ frame->cam.pos, frame->cam.pos );
+
+ v3f v0;
+ v3_angles_vector( localplayer.cam.angles, v0 );
+ m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 );
+ v3_angles( v0, frame->cam.angles );
}
- v3_copy( localplayer.cam.angles, frame->cam_angles );
- frame->cam_fov = localplayer.cam.fov;
+ else
+ v3_copy( localplayer.cam.angles, frame->cam.angles );
+
+ frame->cam.fov = localplayer.cam.fov;
/* animator */
- void *dst = replay_frame_data( frame, k_replay_framedata_animator );
+ void *dst = replay_frame_data( frame, k_replay_framedata_animator ),
+ *src = player_subsystems[localplayer.subsystem]->animator_data;
+ memcpy( dst, src, animator_size );
- if( localplayer.subsystem == k_player_subsystem_walk )
- memcpy( dst, &localplayer._walk.animator, animator_size );
- else if( localplayer.subsystem == k_player_subsystem_skate )
- memcpy( dst, &localplayer._skate.animator, animator_size );
- else if( localplayer.subsystem == k_player_subsystem_dead ){
- memcpy( dst, &localplayer._dead.animator, animator_size );
- }
+ /* sound effects */
+ memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),
+ localplayer.local_sfx_buffer,
+ sizeof(struct net_sfx)*localplayer.local_sfx_buffer_count );
+
+ localplayer.local_sfx_buffer_count = 0;
}
-VG_STATIC
-void skaterift_restore_frame( replay_frame *frame ){
+static void skaterift_restore_frame( replay_frame *frame )
+{
replay_gamestate *gs =
replay_frame_data( frame, k_replay_framedata_internal_gamestate );
void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
- assert( src_size );
+ world_static.current_run_version = gs->current_run_version;
+ localplayer.drowned = gs->drowned;
if(frame->system == k_player_subsystem_walk ){
- memcpy( &localplayer._walk.state, src, src_size );
+ memcpy( &player_walk.state, src, src_size );
}
else if( frame->system == k_player_subsystem_skate ){
- memcpy( &localplayer._skate.state, src, src_size );
+ memcpy( &player_skate.state, src, src_size );
}
else if( frame->system == k_player_subsystem_dead ){
- player__dead_transition( &localplayer );
+ player__dead_transition(0);
struct replay_rb *arr = src;
for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
- rigidbody *rb = &part->obj.rb;
+ rigidbody *rb = &part->rb;
v3_copy( arr[i].co, rb->co );
v3_copy( arr[i].w, rb->w );
v3_copy( arr[i].co, part->prev_co );
v4_copy( arr[i].q, part->prev_q );
+ rb_update_matrices( rb );
}
}
+ else if( frame->system == k_player_subsystem_glide ){
+ struct replay_rb *arr = src;
+ rigidbody *rb = &player_glide.rb;
+ v3_copy( arr[0].co, rb->co );
+ v3_copy( arr[0].w, rb->w );
+ v3_copy( arr[0].v, rb->v );
+ v4_copy( arr[0].q, rb->q );
+ rb_update_matrices( rb );
+ }
localplayer.subsystem = frame->system;
+ /* restore the seperated glider data if we have it */
+ if( frame->data_table[ k_replay_framedata_glider ][1] ){
+ struct replay_glider_data *inf =
+ replay_frame_data( frame, k_replay_framedata_glider );
+
+ localplayer.have_glider = inf->have_glider;
+ localplayer.glider_orphan = inf->glider_orphan;
+ player_glide.t = inf->t;
+ }
+ else {
+ localplayer.have_glider = 0;
+ localplayer.glider_orphan = 0;
+ player_glide.t = 0.0f;
+ }
+
memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
+ memcpy( &player_glide.rb, &gs->glider_rb, sizeof(rigidbody) );
v3_copy( gs->angles, localplayer.angles );
- v3_copy( frame->cam_pos, localplayer.cam.pos );
- v3_copy( frame->cam_angles, localplayer.cam.angles );
- localplayer.cam.fov = frame->cam_fov;
+ v3_copy( frame->cam.pos, localplayer.cam.pos );
+ v3_copy( frame->cam.angles, localplayer.cam.angles );
+ localplayer.cam.fov = frame->cam.fov;
memcpy( &localplayer.cam_control, &gs->cam_control,
sizeof(struct player_cam_controller) );
/* chop end off replay */
frame->r = NULL;
- skaterift.replay.statehead = frame;
- skaterift.replay.head = frame;
- skaterift.replay.cursor_frame = frame;
- skaterift.replay.cursor = frame->time;
- skaterift.replay_control = k_replay_control_scrub;
+ player_replay.local.statehead = frame;
+ player_replay.local.head = frame;
+ player_replay.local.cursor_frame = frame;
+ player_replay.local.cursor = frame->time;
+ player_replay.replay_control = k_replay_control_scrub;
skaterift.activity = k_skaterift_default;
vg.time = frame->time;
}
-VG_STATIC void skaterift_replay_resume(void){
- replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
+static void skaterift_replay_resume(void){
+ replay_frame *prev = replay_find_recent_stateframe(&player_replay.local);
if( prev ){
- skaterift.replay_control = k_replay_control_resume;
- skaterift.resume_target = prev;
- skaterift.resume_begin = skaterift.replay.cursor;
- skaterift.resume_transition = 0.0f;
+ player_replay.replay_control = k_replay_control_resume;
+ player_replay.resume_target = prev;
+ player_replay.resume_begin = player_replay.local.cursor;
+ player_replay.resume_transition = 0.0f;
}
+
+ gui_helper_clear();
}
-VG_STATIC void skaterift_replay_pre_update(void){
+static void skaterift_replay_update_helpers(void);
+
+void skaterift_replay_pre_update(void)
+{
if( skaterift.activity != k_skaterift_replay ) return;
- if( skaterift.replay_control == k_replay_control_resume ){
- if( skaterift.replay.cursor_frame == skaterift.resume_target ||
- skaterift.replay.cursor_frame == NULL ){
- skaterift_restore_frame( skaterift.resume_target );
+ bool input = player_replay.editor_mode^0x1;
+
+ if( player_replay.replay_control == k_replay_control_resume )
+ {
+ if( player_replay.local.cursor_frame == player_replay.resume_target ||
+ player_replay.local.cursor_frame == NULL )
+ {
+ skaterift_restore_frame( player_replay.resume_target );
}
- else {
- vg_slewf( &skaterift.resume_transition, 1.0f,
+ else
+ {
+ vg_slewf( &player_replay.resume_transition, 1.0f,
vg.time_frame_delta * (1.0f/1.0f) );
- if( skaterift.resume_transition >= 1.0f )
- skaterift_restore_frame( skaterift.resume_target );
+ if( player_replay.resume_transition >= 1.0f )
+ skaterift_restore_frame( player_replay.resume_target );
else {
- f64 target = vg_lerp( skaterift.resume_begin,
- skaterift.resume_target->time,
- vg_smoothstepf( skaterift.resume_transition ) );
- replay_seek( &skaterift.replay, target );
+ f64 target = vg_lerp( player_replay.resume_begin,
+ player_replay.resume_target->time,
+ vg_smoothstepf( player_replay.resume_transition ) );
+ if( replay_seek( &player_replay.local, target ) )
+ player_replay.track_velocity = 1.0f;
+ else
+ player_replay.track_velocity = 0.0f;
}
}
}
- else {
- if( button_down( k_srbind_replay_play ) )
- skaterift.replay_control = k_replay_control_play;
- if( button_down( k_srbind_replay_freecam ) ){
- skaterift.freecam = skaterift.freecam ^ 0x1;
-
- if( skaterift.freecam )
- replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
+ else
+ {
+ if( input && button_down( k_srbind_replay_play ) )
+ player_replay.replay_control = k_replay_control_play;
+ if( input && button_down( k_srbind_replay_freecam ) )
+ {
+ player_replay.use_freecam ^= 0x1;
+
+ if( player_replay.use_freecam )
+ {
+ replay_get_camera( &player_replay.local,
+ &player_replay.replay_freecam );
+ }
+ skaterift_replay_update_helpers();
}
- f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
- if( button_press( k_srbind_reset ) )
+ f32 target_speed = 0.0f;
+ if( input )
+ target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
+
+ if( input && button_press( k_srbind_reset ) )
target_speed += -2.0;
if( fabsf(target_speed) > 0.01f )
- skaterift.replay_control = k_replay_control_scrub;
+ player_replay.replay_control = k_replay_control_scrub;
- if( skaterift.replay_control == k_replay_control_play )
+ if( player_replay.replay_control == k_replay_control_play )
target_speed = 1.0;
- vg_slewf( &skaterift.track_velocity, target_speed,
+ vg_slewf( &player_replay.track_velocity, target_speed,
18.0f*vg.time_frame_delta );
- if( fabsf( skaterift.track_velocity ) > 0.0001f ){
- f64 target = skaterift.replay.cursor;
- target += skaterift.track_velocity * vg.time_frame_delta;
+ if( fabsf( player_replay.track_velocity ) > 0.0001f )
+ {
+ f64 target = player_replay.local.cursor;
+ target += player_replay.track_velocity * vg.time_frame_delta;
- replay_seek( &skaterift.replay, target );
+ if( !replay_seek( &player_replay.local, target ) )
+ player_replay.track_velocity = 0.0f;
}
- if( button_down( k_srbind_mback ) ){
- if( skaterift.replay.statehead )
- skaterift_restore_frame( skaterift.replay.statehead );
+ if( input && button_down( k_srbind_mback ) )
+ {
+ if( player_replay.local.statehead )
+ skaterift_restore_frame( player_replay.local.statehead );
else
skaterift.activity = k_skaterift_default;
- srinput.enabled = 0;
+ srinput.state = k_input_state_resume;
+ gui_helper_clear();
}
- gui_helper_action( button_display_string(k_srbind_replay_play), "play" );
- gui_helper_action( axis_display_string(k_sraxis_replay_h), "scrub" );
- if( skaterift.freecam ){
- gui_helper_action( button_display_string(k_srbind_replay_freecam),
- "exit freecam" );
-
- camera *cam = &skaterift.replay_freecam;
- v3f angles;
- v3_copy( cam->angles, angles );
- player_look( angles, 1.0f );
-
- f32 decay = vg_maxf(0.0f,1.0f-vg.time_frame_delta*10.0f);
-
- v3f d;
- v3_sub( angles, cam->angles, d );
- v3_muladds( skaterift.freecam_w, d, 20.0f, skaterift.freecam_w );
- v3_muls( skaterift.freecam_w, decay, skaterift.freecam_w );
- v3_muladds( cam->angles, skaterift.freecam_w, vg.time_frame_delta,
- cam->angles );
- cam->angles[1] = vg_clampf( cam->angles[1], -VG_PIf*0.5f,VG_PIf*0.5f);
-
- camera_update_transform( cam );
-
- v3f lookdir = { 0.0f, 0.0f, -1.0f },
- sidedir = { 1.0f, 0.0f, 0.0f };
-
- m3x3f mtx;
- m3x3_mul( cam->transform, localplayer.basis, mtx );
-
- m3x3_mulv( mtx, lookdir, lookdir );
- m3x3_mulv( mtx, sidedir, sidedir );
-
- v2f input;
- joystick_state( k_srjoystick_steer, input );
- v2_muls( input, vg.time_frame_delta*6.0f*20.0f, input );
-
- v3_muladds( skaterift.freecam_v, lookdir, -input[1],
- skaterift.freecam_v );
- v3_muladds( skaterift.freecam_v, sidedir, input[0],
- skaterift.freecam_v );
-
- v3_muls( skaterift.freecam_v, decay, skaterift.freecam_v );
- v3_muladds( cam->pos,
- skaterift.freecam_v, vg.time_frame_delta, cam->pos );
- }
- else {
- gui_helper_action( button_display_string(k_srbind_replay_resume),
- "resume" );
- gui_helper_action( button_display_string(k_srbind_replay_freecam),
- "enter freecam" );
-
- if( button_down( k_srbind_replay_resume ) ){
- skaterift_replay_resume();
+ if( input )
+ {
+ if( player_replay.use_freecam )
+ {
+ freecam_preupdate();
+ }
+ else
+ {
+ if( button_down( k_srbind_replay_resume ) )
+ {
+ skaterift_replay_resume();
+ }
}
}
}
}
-VG_STATIC void skaterift_get_replay_camera( camera *cam ){
- if( skaterift.freecam ){
- cam->nearz = 0.1f;
- cam->farz = 100.0f;
- v3_copy( skaterift.replay_freecam.pos, cam->pos );
- v3_copy( skaterift.replay_freecam.angles, cam->angles );
- cam->fov = skaterift.replay_freecam.fov;
- }
- else{
- replay_get_camera( &skaterift.replay, &skaterift.cam );
+static void skaterift_replay_update_helpers(void)
+{
+ player_replay.helper_resume->greyed = player_replay.use_freecam;
+
+ vg_str freecam_text;
+ vg_strnull( &freecam_text, player_replay.helper_freecam->text,
+ GUI_HELPER_TEXT_LENGTH );
+ vg_strcat( &freecam_text,
+ player_replay.use_freecam? "exit freecam": "freecam" );
+}
+
+static void replay_show_helpers(void)
+{
+ gui_helper_clear();
+ vg_str text;
+
+ if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) )
+ vg_strcat( &text, "scrub" );
+
+ if( (player_replay.helper_resume = gui_new_helper(
+ input_button_list[k_srbind_replay_resume], &text )) )
+ vg_strcat( &text, "resume" );
+
+ if( gui_new_helper( input_button_list[k_srbind_replay_play], &text ))
+ vg_strcat( &text, "playback" );
+
+ player_replay.helper_freecam = gui_new_helper(
+ input_button_list[k_srbind_replay_freecam], &text );
+
+ skaterift_replay_update_helpers();
+}
+
+void skaterift_replay_post_render(void)
+{
+#ifndef SR_ALLOW_REWIND_HUB
+ if( world_static.active_instance != k_world_purpose_client )
+ return;
+#endif
+
+ /* capture the current resume frame at the very last point */
+ if( button_down( k_srbind_reset ) )
+ {
+ if( skaterift.activity == k_skaterift_default )
+ {
+ localplayer.rewinded_since_last_gate = 1;
+ skaterift.activity = k_skaterift_replay;
+ skaterift_record_frame( &player_replay.local, 1 );
+ if( player_replay.local.head )
+ {
+ player_replay.local.cursor = player_replay.local.head->time;
+ player_replay.local.cursor_frame = player_replay.local.head;
+ }
+ player_replay.replay_control = k_replay_control_scrub;
+ replay_show_helpers();
+ }
}
}
-VG_STATIC void skaterift_replay_debug_info(void){
- player__debugtext( 2, "replay info" );
+void skaterift_replay_init(void)
+{
+ u32 bytes = 1024*1024*10;
+ player_replay.local.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
+ player_replay.local.size = bytes;
+ replay_clear( &player_replay.local );
+}
- replay_buffer *replay = &skaterift.replay;
+void skaterift_replay_debug_info(void)
+{
+ player__debugtext( 2, "replay info" );
+ replay_buffer *replay = &player_replay.local;
u32 head = 0,
tail = 0;
player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
- for( u32 i=0; i<4; i++ ){
- player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
- replay->statehead->data_table[i][0],
- replay->statehead->data_table[i][1] );
- }
-
if( replay->statehead ){
+ for( u32 i=0; i<k_replay_framedata_rows; i++ ){
+ player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
+ replay->statehead->data_table[i][0],
+ replay->statehead->data_table[i][1] );
+ }
u32 state = (void *)replay->statehead - replay->data;
player__debugtext( 1, "gs @%u\n", state );
player__debugtext( 1, "gamestate_size: %hu\n",
player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
}
-VG_STATIC void skaterift_replay_imgui(void){
+static int _keyframe_cmp( const void *p1, const void *p2 )
+{
+ const replay_keyframe *kf1 = p1, *kf2 = p2;
+ return kf1->time > kf2->time;
+}
+
+static void replay_keyframe_sort(void)
+{
+ qsort( player_replay.keyframes, player_replay.keyframe_count,
+ sizeof(replay_keyframe), _keyframe_cmp );
+}
+
+static void replay_fly_edit_keyframe( replay_keyframe *kf )
+{
+ if( ui_click_down( UI_MOUSE_LEFT ) )
+ {
+ /* init freecam */
+ v3_copy( kf->cam.pos, player_replay.replay_freecam.pos );
+ v3_copy( kf->cam.angles, player_replay.replay_freecam.angles );
+ v3_zero( player_replay.freecam_v );
+ v3_zero( player_replay.freecam_w );
+ player_replay.replay_freecam.fov = kf->cam.fov;
+ }
+
+ /* move freecam */
+ vg_ui.wants_mouse = 0;
+ freecam_preupdate();
+
+ if( vg_getkey(SDLK_q) )
+ player_replay.freecam_v[1] -= vg.time_frame_delta*6.0f*20.0f;
+ if( vg_getkey(SDLK_e) )
+ player_replay.freecam_v[1] += vg.time_frame_delta*6.0f*20.0f;
+
+ v3_copy( player_replay.replay_freecam.pos, skaterift.cam.pos );
+ v3_copy( player_replay.replay_freecam.angles, skaterift.cam.angles);
+ skaterift.cam.fov = player_replay.replay_freecam.fov;
+
+ v3_copy( skaterift.cam.pos, kf->cam.pos );
+ v3_copy( skaterift.cam.angles, kf->cam.angles );
+ kf->cam.fov = skaterift.cam.fov;
+}
+
+void skaterift_replay_imgui(void)
+{
if( skaterift.activity != k_skaterift_replay ) return;
- replay_buffer *replay = &skaterift.replay;
+ /* extra keys for entering editor */
+ static u8 f1_key = 0;
+ u8 f1_now = vg_getkey(SDLK_F1);
+ if( f1_now && !f1_key && player_replay.show_ui )
+ {
+ player_replay.editor_mode ^= 0x1;
+
+ if( player_replay.editor_mode )
+ gui_helper_clear();
+ else
+ replay_show_helpers();
+ }
+ f1_key = f1_now;
+
+ static u8 f2_key = 0;
+ u8 f2_now = vg_getkey(SDLK_F2);
+ if( f2_now && !f2_key )
+ {
+ player_replay.show_ui ^= 0x1;
+ }
+ f2_key = f2_now;
+
+ if( player_replay.editor_mode )
+ {
+ static u8 space_key = 0;
+ u8 space_now = vg_getkey(SDLK_SPACE);
+ if( space_now & !space_key )
+ {
+ player_replay.replay_control ^= k_replay_control_play;
+ }
+ space_key = space_now;
+ }
+
+ if( !player_replay.show_ui ) return;
+
+ if( player_replay.editor_mode )
+ {
+ u32 colour = ui_opacity( ui_colour(k_ui_fg), 0.3333f );
+ ui_rect cx = { vg.window_x/2, 0, 1, vg.window_y },
+ cy = { 0, vg.window_y/2, vg.window_x, 1 };
+ ui_fill( cx, colour );
+ ui_fill( cy, colour );
+ }
+
+ replay_buffer *replay = &player_replay.local;
f64 start = replay->cursor,
end = replay->cursor;
if( replay->tail ) start = replay->tail->time;
/* mainbar */
ui_px height = 32,
cwidth = 2;
- ui_rect bar = { 0, 0, vg.window_x, height };
- ui_fill( bar, ui_colour( k_ui_bg ) );
+ ui_rect timeline = { 0, 0, vg.window_x, height };
+ ui_fill( timeline, ui_colour( k_ui_bg ) );
/* cursor frame block */
- if( replay->cursor_frame ){
- if( replay->cursor_frame->r ){
+ if( replay->cursor_frame )
+ {
+ if( replay->cursor_frame->r )
+ {
f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
s = (replay->cursor_frame->time - start) / len;
ui_rect box = { s*(f64)vg.window_x, 0,
- VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 };
+ VG_MAX(4,(ui_px)(l*vg.window_x)), timeline[3]+2 };
ui_fill( box, ui_colour( k_ui_bg+4 ) );
}
}
/* cursor */
ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0,
- cwidth, bar[3] };
+ cwidth, (player_replay.editor_mode? 0: 16) + timeline[3] };
ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
/* latest state marker */
- if( replay->statehead ){
+ if( replay->statehead )
+ {
f64 t = (replay->statehead->time - start) / len;
- ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
+ ui_rect tag = { t*(f64)vg.window_x, 0, 2, timeline[3]+8 };
ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
}
/* previous state marker */
replay_frame *prev = replay_find_recent_stateframe( replay );
- if( prev ){
+ if( prev )
+ {
f64 t = (prev->time - start) / len;
- ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
+ ui_rect tag = { t*(f64)vg.window_x, 0, 2, timeline[3]+8 };
ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
}
- cusor[1] -= height;
- cusor[2] = 200;
- snprintf( buffer, 128, "-%.2fs\n", (end-replay->cursor) );
- ui_text( cusor, buffer, 1, k_ui_align_middle_left, 0 );
+ snprintf( buffer, 128, "-%.2fs (F1: Edit replay)", (end-replay->cursor) );
+ ui_text( timeline, buffer, 1, k_ui_align_middle_left, 0 );
+ ui_text( timeline, "0s", 1, k_ui_align_middle_right, 0 );
- snprintf( buffer, 128, "-%.2fs\n", len );
- ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
- ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
+ if( !player_replay.editor_mode ) return;
+ vg_ui.wants_mouse = 1;
-#if 0
- char buf[256];
- snprintf( buf, 256, "scrub: %s\nresume: %s\nplay: %s\n",
- axis_display_string( k_sraxis_replay_h ),
- button_display_string( k_srbind_replay_resume ),
- button_display_string( k_srbind_replay_play ) );
+ ui_rect panel = { 0, timeline[3] + 20, 200, 400 };
+ ui_fill( panel, ui_opacity( ui_colour(k_ui_bg), 0.5f ) );
+ ui_rect_pad( panel, (ui_px[2]){4,4} );
- ui_rect info = { 0, vg.window_y-bar[3]-128, 256, 128 };
- ui_text( info, buf, 2,0,0 );
-#endif
-}
+ if( ui_button( panel,
+ (player_replay.replay_control == k_replay_control_play)?
+ "Pause (space)": "Play (space)" ) == k_ui_button_click )
+ {
+ player_replay.replay_control ^= k_replay_control_play;
+ }
+
+ /* script bar */
+ ui_rect script = { 0, height + 2, vg.window_x, 16 };
+ ui_fill( script, ui_colour( k_ui_bg ) );
+
+ f64 mouse_t = start + ((f64)vg_ui.mouse[0] / (f64)vg.window_x)*len;
+
+ /* keyframe draw and select */
+ bool absorb_by_keyframe = 0;
+ ui_px lx = 0;
+ for( u32 i=0; i<player_replay.keyframe_count; i ++ )
+ {
+ replay_keyframe *kf = &player_replay.keyframes[i];
+ f64 t = (kf->time-start)/len;
+
+ ui_px x = t*(f64)vg.window_x-8;
+
+ /* draw connections between keyframes */
+ if( i )
+ {
+ ui_rect con = { lx, script[1]+7, x-lx, 1 };
+ ui_fill( con, ui_colour(k_ui_blue) );
+ vg_line( kf->cam.pos, player_replay.keyframes[i-1].cam.pos, VG__BLUE );
+ }
+
+ /* keyframe selection */
+ ui_rect tag = { x, script[1], 16, 16 };
+
+ if( ui_inside_rect( tag, vg_ui.mouse ) )
+ {
+ absorb_by_keyframe = 1;
+
+ if( ui_click_down( UI_MOUSE_LEFT ) )
+ {
+ if( player_replay.active_keyframe != i )
+ {
+ player_replay.active_keyframe = i;
+ replay_seek( &player_replay.local, kf->time );
+ }
+ }
+ else
+ {
+ ui_outline( tag, 1, ui_colour(k_ui_fg), 0 );
+ }
+ }
-#endif /* PLAYER_REPLAY_C */
+ /* edit controls */
+ u32 drag_colour = ui_opacity( ui_colour(k_ui_bg+2), 0.5f );
+ if( i == player_replay.active_keyframe )
+ {
+ ui_outline( tag, 2, ui_colour(k_ui_fg), 0 );
+
+ ui_rect tray = { tag[0]+8-32, tag[1]+16+2, 64, 16 };
+ ui_rect dragbar = { tray[0]+16, tray[1], 32, 16 };
+
+ bool pos_correct = 0;
+
+ if( ui_inside_rect( dragbar, vg_ui.mouse_click ) )
+ {
+ if( ui_clicking( UI_MOUSE_LEFT ) )
+ {
+ drag_colour = ui_opacity( ui_colour(k_ui_fg), 0.5f );
+ pos_correct = 1;
+ replay_seek( &player_replay.local, mouse_t );
+ }
+ else if( ui_click_up( UI_MOUSE_LEFT ) )
+ {
+ pos_correct = 1;
+ kf->time = mouse_t;
+ replay_keyframe_sort();
+
+ for( u32 j=0; j<player_replay.keyframe_count; j ++ )
+ {
+ if( player_replay.keyframes[j].time == mouse_t )
+ {
+ player_replay.active_keyframe = j;
+ break;
+ }
+ }
+ }
+
+ if( pos_correct )
+ {
+ tag[0] = vg_ui.mouse[0]-8;
+ tray[0] = tag[0]+8-32;
+ dragbar[0] = tray[0]+16;
+ }
+ }
+
+ if( ui_inside_rect( dragbar, vg_ui.mouse ) )
+ {
+ vg_ui.cursor = k_ui_cursor_hand;
+ }
+
+ if( !pos_correct )
+ ui_fill( tray, ui_opacity( ui_colour(k_ui_bg+2), 0.5f ) );
+
+ ui_fill( dragbar, drag_colour );
+ ui_text( dragbar, ":::", 1, k_ui_align_middle_center, 0 );
+
+ if( !pos_correct )
+ {
+ ui_rect btn = { tray[0], tray[1], 16, 16 };
+ if( ui_button_text( btn, "X", 1 ) == k_ui_button_click )
+ {
+ for( u32 j=i; j<player_replay.keyframe_count-1; j ++ )
+ player_replay.keyframes[j] = player_replay.keyframes[j+1];
+
+ player_replay.keyframe_count --;
+ player_replay.active_keyframe = -1;
+ }
+
+ ui_rect btn1 = { tray[0]+48, tray[1], 16, 16 };
+
+ enum ui_button_state mask_using =
+ k_ui_button_holding_inside |
+ k_ui_button_holding_outside |
+ k_ui_button_click;
+
+ if( ui_button_text( btn1, "E", 1 ) & mask_using )
+ {
+ replay_fly_edit_keyframe( kf );
+ ui_set_mouse_pos( btn1[0]+8, btn1[1]+8 );
+ }
+ }
+ }
+
+ ui_fill( tag, ui_colour(k_ui_blue) );
+ lx = x;
+ }
+
+ /* adding keyframes */
+ if( ui_inside_rect( script, vg_ui.mouse ) )
+ {
+ vg_ui.cursor = k_ui_cursor_hand;
+
+ ui_rect cursor = { vg_ui.mouse[0], script[1], 4, 16 };
+ ui_fill( cursor, ui_colour( k_ui_fg ) );
+
+ if( !absorb_by_keyframe && ui_click_down( UI_MOUSE_LEFT ) )
+ {
+ u32 max = vg_list_size( player_replay.keyframes );
+ if( player_replay.keyframe_count == max )
+ {
+ ui_start_modal( "Maximum keyframes reached", UI_MODAL_BAD );
+ }
+ else
+ {
+ replay_keyframe *kf =
+ &player_replay.keyframes[player_replay.keyframe_count++];
+
+ kf->time = mouse_t;
+ v3_copy( skaterift.cam.pos, kf->cam.pos );
+ v3_copy( skaterift.cam.angles, kf->cam.angles );
+ kf->cam.fov = skaterift.cam.fov;
+
+ replay_keyframe_sort();
+ }
+ }
+ }
+
+ /* timeline scrub */
+ bool start_in_timeline =
+ ui_clicking(UI_MOUSE_LEFT) &&
+ ui_inside_rect(timeline, vg_ui.mouse_click);
+ if( (ui_inside_rect( timeline, vg_ui.mouse )) || start_in_timeline )
+ {
+ ui_rect cursor = { vg_ui.mouse[0], timeline[1], 4, timeline[3] };
+ ui_fill( cursor, ui_colour( k_ui_fg ) );
+ vg_ui.cursor = k_ui_cursor_ibeam;
+
+ if( ui_clicking( UI_MOUSE_LEFT ) && start_in_timeline )
+ {
+ replay_seek( &player_replay.local, mouse_t );
+ player_replay.active_keyframe = -1;
+ }
+ }
+
+ if( ui_button( panel, "Clear keyframes" ) == k_ui_button_click )
+ {
+ player_replay.keyframe_count = 0;
+ }
+
+ if( (ui_button( panel, "Hide UI (F2)" ) == k_ui_button_click) )
+ {
+ player_replay.show_ui ^= 0x1;
+ }
+
+ if( player_replay.active_keyframe != -1 )
+ {
+ replay_keyframe *kf =
+ &player_replay.keyframes[ player_replay.active_keyframe ];
+
+ enum ui_button_state mask_using =
+ k_ui_button_holding_inside |
+ k_ui_button_holding_outside |
+ k_ui_button_click;
+
+ if( ui_button( panel, "Edit cam" ) & mask_using )
+ {
+ replay_fly_edit_keyframe( kf );
+ }
+ }
+
+ ui_info( panel, "World settings" );
+ f32 new_time = world_current_instance()->time;
+ if( ui_slider( panel, "Time of day", 0, 1, &new_time, NULL ) )
+ {
+ world_current_instance()->time = new_time;
+ }
+
+ ui_info( panel, "" );
+ if( ui_button( panel, "Exit editor (F1)" ) == k_ui_button_click )
+ {
+ player_replay.editor_mode = 0;
+ replay_show_helpers();
+ }
+
+ /* TODO: Add Q/E scrub here too.
+ * Add replay trimming
+ */
+}