#include "player_replay.h"
#include "input.h"
+#include "gui.h"
VG_STATIC void replay_clear( replay_buffer *replay ){
replay->head = NULL;
vg.time = frame->time;
}
+VG_STATIC void skaterift_replay_resume(void){
+ replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
+
+ if( prev ){
+ skaterift.replay_control = k_replay_control_resume;
+ skaterift.resume_target = prev;
+ skaterift.resume_begin = skaterift.replay.cursor;
+ skaterift.resume_transition = 0.0f;
+ }
+}
+
VG_STATIC void skaterift_replay_pre_update(void){
if( skaterift.activity != k_skaterift_replay ) return;
skaterift.replay_control = k_replay_control_play;
f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
+ if( button_press( k_srbind_reset ) )
+ target_speed += -2.0;
if( fabsf(target_speed) > 0.01f )
skaterift.replay_control = k_replay_control_scrub;
target_speed = 1.0;
vg_slewf( &skaterift.track_velocity, target_speed,
- 10.0f*vg.time_frame_delta );
+ 18.0f*vg.time_frame_delta );
if( fabsf( skaterift.track_velocity ) > 0.0001f ){
f64 target = skaterift.replay.cursor;
}
if( button_down( k_srbind_replay_resume ) ){
- replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
-
- if( prev ){
- skaterift.replay_control = k_replay_control_resume;
- skaterift.resume_target = prev;
- skaterift.resume_begin = skaterift.replay.cursor;
- skaterift.resume_transition = 0.0f;
- }
+ skaterift_replay_resume();
}
else if( button_down( k_srbind_mback ) ){
if( skaterift.replay.statehead )
/* mainbar */
ui_px height = 32,
cwidth = 2;
- ui_rect bar = { 0, vg.window_y - height, vg.window_x, height };
+ ui_rect bar = { 0, 0, vg.window_x, height };
ui_fill( bar, ui_colour( k_ui_bg ) );
/* cursor frame block */
if( replay->cursor_frame->r ){
f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
s = (replay->cursor_frame->time - start) / len;
- ui_rect box = { s*(f64)vg.window_x, bar[1]-2,
+ ui_rect box = { s*(f64)vg.window_x, 0,
VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 };
ui_fill( box, ui_colour( k_ui_bg+4 ) );
}
}
/* cursor */
- ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), bar[1],
+ ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0,
cwidth, bar[3] };
ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
/* latest state marker */
if( replay->statehead ){
f64 t = (replay->statehead->time - start) / len;
- ui_rect tag = { t*(f64)vg.window_x, bar[1]-8, 2, bar[3]+8 };
+ ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
}
replay_frame *prev = replay_find_recent_stateframe( replay );
if( prev ){
f64 t = (prev->time - start) / len;
- ui_rect tag = { t*(f64)vg.window_x, bar[1]-8, 2, bar[3]+8 };
+ ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
}
ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
- ui_rect info = { 0, vg.window_y-bar[3]-64, 128, 64 };
- if( vg_input.display_input_method == k_input_method_controller )
- ui_text( info, "scrub: <- LS ->\nresume:LB\nplay: A", 1,0,0 );
- else
- ui_text( info, "scrub: <- ->\nresume:R\nplay: space", 1,0,0 );
+#if 0
+ char buf[256];
+ snprintf( buf, 256, "scrub: %s\nresume: %s\nplay: %s\n",
+ axis_display_string( k_sraxis_replay_h ),
+ button_display_string( k_srbind_replay_resume ),
+ button_display_string( k_srbind_replay_play ) );
+
+ ui_rect info = { 0, vg.window_y-bar[3]-128, 256, 128 };
+ ui_text( info, buf, 2,0,0 );
+#endif
+
+ gui_helper_action( axis_display_string(k_sraxis_replay_h), "scrub" );
+ gui_helper_action( button_display_string(k_srbind_replay_resume), "resume" );
+ gui_helper_action( button_display_string(k_srbind_replay_play), "play" );
}
#endif /* PLAYER_REPLAY_C */