#define PLAYER_REPLAY_C
#include "player_replay.h"
+#include "input.h"
+#include "gui.h"
VG_STATIC void replay_clear( replay_buffer *replay ){
replay->head = NULL;
res->type = k_player_animation_type_absolute;
struct skeleton *sk = &localplayer.playeravatar->sk;
- skeleton_decompose_mtx_absolute( sk, res->pose );
memcpy( &frame->board_pose, &localplayer.board_pose,
sizeof(localplayer.board_pose) );
frame->time = vg.time;
v3_copy( localplayer.cam.pos, frame->cam_pos );
+
+ if( localplayer.gate_waiting ){
+ m4x3_mulv( localplayer.gate_waiting->transport,
+ frame->cam_pos, frame->cam_pos );
+
+ for( u32 i=1; i<sk->bone_count; i++ ){
+ struct skeleton_bone *sb = &sk->bones[i];
+ mdl_keyframe *kf = &res->pose[i-1];
+ m4x3f mtx;
+ m4x3_mul( localplayer.gate_waiting->transport, sk->final_mtx[i], mtx );
+ m4x3_decompose( mtx, kf->co, kf->q, kf->s );
+ }
+ }
+ else
+ skeleton_decompose_mtx_absolute( sk, res->pose );
+
v3_copy( localplayer.cam.angles, frame->cam_angles );
frame->cam_fov = localplayer.cam.fov;
}
memcpy( &localplayer.cam_control, &gs->cam_control,
sizeof(struct player_cam_controller) );
+
+ /* chop end off replay */
+ frame->r = NULL;
+ skaterift.replay.statehead = frame;
+ skaterift.replay.head = frame;
+ skaterift.replay.cursor_frame = frame;
+ skaterift.replay.cursor = frame->time;
+ skaterift.replay_control = k_replay_control_scrub;
+ skaterift.activity = k_skaterift_default;
+ vg.time = frame->time;
+}
+
+VG_STATIC void skaterift_replay_resume(void){
+ replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
+
+ if( prev ){
+ skaterift.replay_control = k_replay_control_resume;
+ skaterift.resume_target = prev;
+ skaterift.resume_begin = skaterift.replay.cursor;
+ skaterift.resume_transition = 0.0f;
+ }
}
VG_STATIC void skaterift_replay_pre_update(void){
if( skaterift.activity != k_skaterift_replay ) return;
- f64 speed = 1.0;
- f64 target = skaterift.replay.cursor;
-
- if( vg_getkey( SDLK_9 ) ){
- target -= vg.time_frame_delta * speed;
- skaterift.replay_control = k_replay_control_scrub;
- replay_seek( &skaterift.replay, target );
- }
- if( vg_getkey( SDLK_0 ) ){
- target += vg.time_frame_delta * speed;
- skaterift.replay_control = k_replay_control_scrub;
- replay_seek( &skaterift.replay, target );
+ if( skaterift.replay_control == k_replay_control_resume ){
+ if( skaterift.replay.cursor_frame == skaterift.resume_target ||
+ skaterift.replay.cursor_frame == NULL ){
+ skaterift_restore_frame( skaterift.resume_target );
+ }
+ else {
+ vg_slewf( &skaterift.resume_transition, 1.0f,
+ vg.time_frame_delta * (1.0f/1.0f) );
+
+ if( skaterift.resume_transition >= 1.0f )
+ skaterift_restore_frame( skaterift.resume_target );
+ else {
+ f64 target = vg_lerp( skaterift.resume_begin,
+ skaterift.resume_target->time,
+ vg_smoothstepf( skaterift.resume_transition ) );
+ replay_seek( &skaterift.replay, target );
+ }
+ }
}
+ else {
+ if( button_down( k_srbind_replay_play ) )
+ skaterift.replay_control = k_replay_control_play;
- if( vg_getkey( SDLK_7 ) )
- skaterift.replay_control = k_replay_control_play;
+ f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
+ if( button_press( k_srbind_reset ) )
+ target_speed += -2.0;
- if( skaterift.replay_control == k_replay_control_play ){
- target += vg.time_frame_delta;
- replay_seek( &skaterift.replay, target );
- }
+ if( fabsf(target_speed) > 0.01f )
+ skaterift.replay_control = k_replay_control_scrub;
- if( vg_getkey( SDLK_8 ) ){
- replay_frame *prev = replay_find_recent_stateframe( &skaterift.replay );
+ if( skaterift.replay_control == k_replay_control_play )
+ target_speed = 1.0;
- if( prev ){
- skaterift_restore_frame( prev );
+ vg_slewf( &skaterift.track_velocity, target_speed,
+ 18.0f*vg.time_frame_delta );
- /* chop end off replay */
- prev->r = NULL;
- skaterift.replay.statehead = prev;
- skaterift.replay.head = prev;
- skaterift.replay.cursor_frame = prev;
- skaterift.replay.cursor = prev->time;
- skaterift.replay_control = k_replay_control_scrub;
- skaterift.activity = k_skaterift_default;
- vg.time = prev->time;
- return;
+ if( fabsf( skaterift.track_velocity ) > 0.0001f ){
+ f64 target = skaterift.replay.cursor;
+ target += skaterift.track_velocity * vg.time_frame_delta;
+
+ replay_seek( &skaterift.replay, target );
+ }
+
+ if( button_down( k_srbind_replay_resume ) ){
+ skaterift_replay_resume();
+ }
+ else if( button_down( k_srbind_mback ) ){
+ if( skaterift.replay.statehead )
+ skaterift_restore_frame( skaterift.replay.statehead );
+ else
+ skaterift.activity = k_skaterift_default;
+ srinput.enabled = 0;
}
}
}
char buffer[ 128 ];
/* mainbar */
- ui_px height = 20,
+ ui_px height = 32,
cwidth = 2;
- ui_rect bar = { 0, vg.window_y - height, vg.window_x, height };
+ ui_rect bar = { 0, 0, vg.window_x, height };
ui_fill( bar, ui_colour( k_ui_bg ) );
/* cursor frame block */
if( replay->cursor_frame->r ){
f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
s = (replay->cursor_frame->time - start) / len;
- ui_rect box = { s*(f64)vg.window_x, bar[1]-2,
+ ui_rect box = { s*(f64)vg.window_x, 0,
VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 };
ui_fill( box, ui_colour( k_ui_bg+4 ) );
}
}
/* cursor */
- ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), bar[1],
+ ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0,
cwidth, bar[3] };
ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
/* latest state marker */
if( replay->statehead ){
f64 t = (replay->statehead->time - start) / len;
- ui_rect tag = { t*(f64)vg.window_x, bar[1]-8, 2, bar[3]+8 };
+ ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
}
replay_frame *prev = replay_find_recent_stateframe( replay );
if( prev ){
f64 t = (prev->time - start) / len;
- ui_rect tag = { t*(f64)vg.window_x, bar[1]-8, 2, bar[3]+8 };
+ ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
}
snprintf( buffer, 128, "-%.2fs\n", len );
ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
+
+#if 0
+ char buf[256];
+ snprintf( buf, 256, "scrub: %s\nresume: %s\nplay: %s\n",
+ axis_display_string( k_sraxis_replay_h ),
+ button_display_string( k_srbind_replay_resume ),
+ button_display_string( k_srbind_replay_play ) );
+
+ ui_rect info = { 0, vg.window_y-bar[3]-128, 256, 128 };
+ ui_text( info, buf, 2,0,0 );
+#endif
+
+ gui_helper_action( axis_display_string(k_sraxis_replay_h), "scrub" );
+ gui_helper_action( button_display_string(k_srbind_replay_resume), "resume" );
+ gui_helper_action( button_display_string(k_srbind_replay_play), "play" );
}
#endif /* PLAYER_REPLAY_C */