vg.time = frame->time;
}
+VG_STATIC void skaterift_replay_resume(void){
+ replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
+
+ if( prev ){
+ skaterift.replay_control = k_replay_control_resume;
+ skaterift.resume_target = prev;
+ skaterift.resume_begin = skaterift.replay.cursor;
+ skaterift.resume_transition = 0.0f;
+ }
+}
+
VG_STATIC void skaterift_replay_pre_update(void){
if( skaterift.activity != k_skaterift_replay ) return;
else {
if( button_down( k_srbind_replay_play ) )
skaterift.replay_control = k_replay_control_play;
+ if( button_down( k_srbind_replay_freecam ) ){
+ skaterift.freecam = skaterift.freecam ^ 0x1;
+
+ if( skaterift.freecam )
+ replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
+ }
f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
+ if( button_press( k_srbind_reset ) )
+ target_speed += -2.0;
if( fabsf(target_speed) > 0.01f )
skaterift.replay_control = k_replay_control_scrub;
target_speed = 1.0;
vg_slewf( &skaterift.track_velocity, target_speed,
- 10.0f*vg.time_frame_delta );
+ 18.0f*vg.time_frame_delta );
if( fabsf( skaterift.track_velocity ) > 0.0001f ){
f64 target = skaterift.replay.cursor;
replay_seek( &skaterift.replay, target );
}
- if( button_down( k_srbind_replay_resume ) ){
- replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
-
- if( prev ){
- skaterift.replay_control = k_replay_control_resume;
- skaterift.resume_target = prev;
- skaterift.resume_begin = skaterift.replay.cursor;
- skaterift.resume_transition = 0.0f;
- }
- }
- else if( button_down( k_srbind_mback ) ){
+ if( button_down( k_srbind_mback ) ){
if( skaterift.replay.statehead )
skaterift_restore_frame( skaterift.replay.statehead );
else
skaterift.activity = k_skaterift_default;
srinput.enabled = 0;
}
+
+ gui_helper_action( button_display_string(k_srbind_replay_play), "play" );
+ gui_helper_action( axis_display_string(k_sraxis_replay_h), "scrub" );
+ if( skaterift.freecam ){
+ gui_helper_action( button_display_string(k_srbind_replay_freecam),
+ "exit freecam" );
+
+ camera *cam = &skaterift.replay_freecam;
+ v3f angles;
+ v3_copy( cam->angles, angles );
+ player_look( angles, 1.0f );
+
+ f32 decay = vg_maxf(0.0f,1.0f-vg.time_frame_delta*10.0f);
+
+ v3f d;
+ v3_sub( angles, cam->angles, d );
+ v3_muladds( skaterift.freecam_w, d, 20.0f, skaterift.freecam_w );
+ v3_muls( skaterift.freecam_w, decay, skaterift.freecam_w );
+ v3_muladds( cam->angles, skaterift.freecam_w, vg.time_frame_delta,
+ cam->angles );
+ cam->angles[1] = vg_clampf( cam->angles[1], -VG_PIf*0.5f,VG_PIf*0.5f);
+
+ camera_update_transform( cam );
+
+ v3f lookdir = { 0.0f, 0.0f, -1.0f },
+ sidedir = { 1.0f, 0.0f, 0.0f };
+
+ m3x3f mtx;
+ m3x3_mul( cam->transform, localplayer.basis, mtx );
+
+ m3x3_mulv( mtx, lookdir, lookdir );
+ m3x3_mulv( mtx, sidedir, sidedir );
+
+ v2f input;
+ joystick_state( k_srjoystick_steer, input );
+ v2_muls( input, vg.time_frame_delta*6.0f*20.0f, input );
+
+ v3_muladds( skaterift.freecam_v, lookdir, -input[1],
+ skaterift.freecam_v );
+ v3_muladds( skaterift.freecam_v, sidedir, input[0],
+ skaterift.freecam_v );
+
+ v3_muls( skaterift.freecam_v, decay, skaterift.freecam_v );
+ v3_muladds( cam->pos,
+ skaterift.freecam_v, vg.time_frame_delta, cam->pos );
+ }
+ else {
+ gui_helper_action( button_display_string(k_srbind_replay_resume),
+ "resume" );
+ gui_helper_action( button_display_string(k_srbind_replay_freecam),
+ "enter freecam" );
+
+ if( button_down( k_srbind_replay_resume ) ){
+ skaterift_replay_resume();
+ }
+ }
+ }
+}
+
+VG_STATIC void skaterift_get_replay_camera( camera *cam ){
+ if( skaterift.freecam ){
+ cam->nearz = 0.1f;
+ cam->farz = 100.0f;
+ v3_copy( skaterift.replay_freecam.pos, cam->pos );
+ v3_copy( skaterift.replay_freecam.angles, cam->angles );
+ cam->fov = skaterift.replay_freecam.fov;
+ }
+ else{
+ replay_get_camera( &skaterift.replay, &skaterift.cam );
}
}
ui_rect info = { 0, vg.window_y-bar[3]-128, 256, 128 };
ui_text( info, buf, 2,0,0 );
#endif
-
- gui_helper_action( axis_display_string(k_sraxis_replay_h), "scrub" );
- gui_helper_action( button_display_string(k_srbind_replay_resume), "resume" );
- gui_helper_action( button_display_string(k_srbind_replay_play), "play" );
}
#endif /* PLAYER_REPLAY_C */