player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
- for( u32 i=0; i<4; i++ ){
- player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
- replay->statehead->data_table[i][0],
- replay->statehead->data_table[i][1] );
- }
-
if( replay->statehead ){
+ for( u32 i=0; i<4; i++ ){
+ player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
+ replay->statehead->data_table[i][0],
+ replay->statehead->data_table[i][1] );
+ }
u32 state = (void *)replay->statehead - replay->data;
player__debugtext( 1, "gs @%u\n", state );
player__debugtext( 1, "gamestate_size: %hu\n",