replay->control = k_replay_control_none;
}
-VG_STATIC void local_replay_init( u32 bytes ){
- localplayer.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
- localplayer.replay.size = bytes;
- replay_clear( &localplayer.replay );
-}
-
replay_gamestate *replay_frame_gamestate( replay_frame *frame, u16 index ){
void *baseptr = frame;
}
VG_STATIC void player_replay_control_update( player_instance *player ){
+#if 0
f64 speed = 1.0;
f64 target = player->replay.cursor;
return;
}
}
+#endif
}
VG_STATIC void replay_debug_info( player_instance *player ){
+#if 0
player__debugtext( 2, "replay info" );
replay_buffer *replay = &player->replay;
len = end - start;
player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
+#endif
}
VG_STATIC void replay_imgui( player_instance *player ){
+#if 0
if( player->replay.control == k_replay_control_none ) return;
replay_buffer *replay = &player->replay;
snprintf( buffer, 128, "-%.2fs\n", len );
ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
+#endif
}
#endif /* PLAYER_REPLAY_C */