change list_size to ARRAY_LEN
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
index 428c03814e52b8161673a267d2981f4329c66fea..950ad78e229a6bf2d39dfa0f574983da7067c34d 100644 (file)
@@ -856,13 +856,13 @@ static void replay_fly_edit_keyframe( ui_context *ctx, replay_keyframe *kf )
    if( vg_getkey(SDLK_e) )
       player_replay.freecam_v[1] += vg.time_frame_delta*6.0f*20.0f;
 
-   v3_copy( player_replay.replay_freecam.pos, skaterift.cam.pos );
-   v3_copy( player_replay.replay_freecam.angles, skaterift.cam.angles);
-   skaterift.cam.fov = player_replay.replay_freecam.fov;
+   v3_copy( player_replay.replay_freecam.pos, g_render.cam.pos );
+   v3_copy( player_replay.replay_freecam.angles, g_render.cam.angles);
+   g_render.cam.fov = player_replay.replay_freecam.fov;
 
-   v3_copy( skaterift.cam.pos, kf->cam.pos );
-   v3_copy( skaterift.cam.angles, kf->cam.angles );
-   kf->cam.fov = skaterift.cam.fov;
+   v3_copy( g_render.cam.pos, kf->cam.pos );
+   v3_copy( g_render.cam.angles, kf->cam.angles );
+   kf->cam.fov = g_render.cam.fov;
 }
 
 void skaterift_replay_imgui( ui_context *ctx )
@@ -1124,7 +1124,7 @@ void skaterift_replay_imgui( ui_context *ctx )
 
       if( !absorb_by_keyframe && ui_click_down( ctx, UI_MOUSE_LEFT ) )
       {
-         u32 max = vg_list_size( player_replay.keyframes );
+         u32 max = VG_ARRAY_LEN( player_replay.keyframes );
          if( player_replay.keyframe_count == max )
          {
             ui_start_modal( ctx, "Maximum keyframes reached", UI_MODAL_BAD );
@@ -1135,9 +1135,9 @@ void skaterift_replay_imgui( ui_context *ctx )
                &player_replay.keyframes[player_replay.keyframe_count++];
 
             kf->time = mouse_t;
-            v3_copy( skaterift.cam.pos, kf->cam.pos );
-            v3_copy( skaterift.cam.angles, kf->cam.angles );
-            kf->cam.fov = skaterift.cam.fov;
+            v3_copy( g_render.cam.pos, kf->cam.pos );
+            v3_copy( g_render.cam.angles, kf->cam.angles );
+            kf->cam.fov = g_render.cam.fov;
 
             replay_keyframe_sort();
          }