if( vg_getkey(SDLK_e) )
player_replay.freecam_v[1] += vg.time_frame_delta*6.0f*20.0f;
- v3_copy( player_replay.replay_freecam.pos, skaterift.cam.pos );
- v3_copy( player_replay.replay_freecam.angles, skaterift.cam.angles);
- skaterift.cam.fov = player_replay.replay_freecam.fov;
+ v3_copy( player_replay.replay_freecam.pos, g_render.cam.pos );
+ v3_copy( player_replay.replay_freecam.angles, g_render.cam.angles);
+ g_render.cam.fov = player_replay.replay_freecam.fov;
- v3_copy( skaterift.cam.pos, kf->cam.pos );
- v3_copy( skaterift.cam.angles, kf->cam.angles );
- kf->cam.fov = skaterift.cam.fov;
+ v3_copy( g_render.cam.pos, kf->cam.pos );
+ v3_copy( g_render.cam.angles, kf->cam.angles );
+ kf->cam.fov = g_render.cam.fov;
}
void skaterift_replay_imgui( ui_context *ctx )
&player_replay.keyframes[player_replay.keyframe_count++];
kf->time = mouse_t;
- v3_copy( skaterift.cam.pos, kf->cam.pos );
- v3_copy( skaterift.cam.angles, kf->cam.angles );
- kf->cam.fov = skaterift.cam.fov;
+ v3_copy( g_render.cam.pos, kf->cam.pos );
+ v3_copy( g_render.cam.angles, kf->cam.angles );
+ kf->cam.fov = g_render.cam.fov;
replay_keyframe_sort();
}