#include "input.h"
#include "gui.h"
-VG_STATIC void replay_clear( replay_buffer *replay ){
+static void replay_clear( replay_buffer *replay ){
replay->head = NULL;
replay->tail = NULL;
replay->cursor_frame = NULL;
replay->cursor = -99999.9;
}
-VG_STATIC void *
-replay_frame_data( replay_frame *frame, enum replay_framedata type ){
+static
+void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){
void *baseptr = frame;
return baseptr + frame->data_table[type][0];
}
-VG_STATIC u16
+static u16
replay_frame_calculate_data_offsets( u16 data_table[4][2] ){
u32 total = vg_align8( sizeof(replay_frame) );
for( u32 i=0; i<4; i++ ){
return total;
}
-VG_STATIC void replay_tailpop( replay_buffer *replay ){
+static void replay_tailpop( replay_buffer *replay ){
if( replay->cursor_frame == replay->tail )
replay->cursor_frame = NULL;
if( replay->statehead == replay->tail )
replay->head = NULL;
}
-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay,
+static replay_frame *replay_newframe( replay_buffer *replay,
u16 animator_size,
u16 gamestate_size,
u16 sfx_count ){
replay_frame *frame = NULL;
if( replay->head ){
- assert( replay->head );
-
u32 headsize = replay->head->total_size,
nextpos = ((void *)replay->head - replay->data) + headsize;
- if( nextsize > replay->size ){
- vg_error( "Keyframe too big\n" );
- return NULL;
- }
-
if( nextpos + nextsize > replay->size ){
nextpos = 0;
return frame;
}
-VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){
+static void replay_seek( replay_buffer *replay, f64 t ){
if( !replay->head ) return;
assert( replay->tail );
replay->cursor = t;
}
-VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
+static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
replay_frame *frame = replay->cursor_frame;
u32 i=4096;
while( i --> 0 ){
return NULL;
}
-VG_STATIC f32 replay_subframe_time( replay_buffer *replay ){
+static f32 replay_subframe_time( replay_buffer *replay ){
replay_frame *frame = replay->cursor_frame;
if( !frame ) return 0.0f;
replay_frame *next = frame->r;
return 0.0f;
}
-VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam ){
+static void replay_get_frame_camera( replay_frame *frame, camera *cam ){
cam->fov = frame->cam_fov;
v3_copy( frame->cam_pos, cam->pos );
v3_copy( frame->cam_angles, cam->angles );
}
-VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam ){
+static void replay_get_camera( replay_buffer *replay, camera *cam ){
cam->nearz = 0.1f;
cam->farz = 100.0f;
if( replay->cursor_frame ){
v4f q;
};
-VG_STATIC
+static
void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){
f64 delta = 9999999.9,
statedelta = 9999999.9;
/* subsytem/dynamic block */
if( localplayer.subsystem == k_player_subsystem_walk )
- memcpy( dst, &localplayer._walk.state, gamestate_size );
+ memcpy( dst, &player_walk.state, gamestate_size );
else if( localplayer.subsystem == k_player_subsystem_skate )
- memcpy( dst, &localplayer._skate.state, gamestate_size );
+ memcpy( dst, &player_skate.state, gamestate_size );
else if( localplayer.subsystem == k_player_subsystem_dead ){
struct replay_rb *arr = dst;
for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
void *dst = replay_frame_data( frame, k_replay_framedata_animator );
if( localplayer.subsystem == k_player_subsystem_walk )
- memcpy( dst, &localplayer._walk.animator, animator_size );
+ memcpy( dst, &player_walk.animator, animator_size );
else if( localplayer.subsystem == k_player_subsystem_skate )
- memcpy( dst, &localplayer._skate.animator, animator_size );
+ memcpy( dst, &player_skate.animator, animator_size );
else if( localplayer.subsystem == k_player_subsystem_dead ){
- memcpy( dst, &localplayer._dead.animator, animator_size );
+ memcpy( dst, &player_dead.animator, animator_size );
}
}
-VG_STATIC
+static
void skaterift_restore_frame( replay_frame *frame ){
replay_gamestate *gs =
replay_frame_data( frame, k_replay_framedata_internal_gamestate );
assert( src_size );
if(frame->system == k_player_subsystem_walk ){
- memcpy( &localplayer._walk.state, src, src_size );
+ memcpy( &player_walk.state, src, src_size );
}
else if( frame->system == k_player_subsystem_skate ){
- memcpy( &localplayer._skate.state, src, src_size );
+ memcpy( &player_skate.state, src, src_size );
}
else if( frame->system == k_player_subsystem_dead ){
- player__dead_transition( &localplayer );
+ player__dead_transition();
struct replay_rb *arr = src;
for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
vg.time = frame->time;
}
-VG_STATIC void skaterift_replay_resume(void){
+static void skaterift_replay_resume(void){
replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
if( prev ){
}
}
-VG_STATIC void skaterift_replay_pre_update(void){
+static void skaterift_replay_pre_update(void){
if( skaterift.activity != k_skaterift_replay ) return;
if( skaterift.replay_control == k_replay_control_resume ){
}
}
-VG_STATIC void skaterift_get_replay_camera( camera *cam ){
+static void skaterift_get_replay_camera( camera *cam ){
if( skaterift.freecam ){
cam->nearz = 0.1f;
cam->farz = 100.0f;
}
}
-VG_STATIC void skaterift_replay_debug_info(void){
+static void skaterift_replay_debug_info(void){
player__debugtext( 2, "replay info" );
replay_buffer *replay = &skaterift.replay;
player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
- for( u32 i=0; i<4; i++ ){
- player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
- replay->statehead->data_table[i][0],
- replay->statehead->data_table[i][1] );
- }
-
if( replay->statehead ){
+ for( u32 i=0; i<4; i++ ){
+ player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
+ replay->statehead->data_table[i][0],
+ replay->statehead->data_table[i][1] );
+ }
u32 state = (void *)replay->statehead - replay->data;
player__debugtext( 1, "gs @%u\n", state );
player__debugtext( 1, "gamestate_size: %hu\n",
player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
}
-VG_STATIC void skaterift_replay_imgui(void){
+static void skaterift_replay_imgui(void){
if( skaterift.activity != k_skaterift_replay ) return;
replay_buffer *replay = &skaterift.replay;