else if( localplayer.subsystem == k_player_subsystem_dead ){
struct replay_rb *arr = dst;
for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
- rigidbody *rb = &localplayer.ragdoll.parts[i].obj.rb;
+ rigidbody *rb = &localplayer.ragdoll.parts[i].rb;
v3_copy( rb->co, arr[i].co );
v3_copy( rb->w, arr[i].w );
v3_copy( rb->v, arr[i].v );
for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
- rigidbody *rb = &part->obj.rb;
+ rigidbody *rb = &part->rb;
v3_copy( arr[i].co, rb->co );
v3_copy( arr[i].w, rb->w );