add skybox editor
[carveJwlIkooP6JGAAIwe30JlM.git] / player_render.h
index 4ea095cb5088059edc2da4eec01d55176d3b3543..ee98488db270dd1524daa58c435376788ab64017 100644 (file)
@@ -6,27 +6,6 @@
 #include "camera.h"
 #include "world.h"
 
-struct player_avatar
-{
-   mdl_context meta;
-   struct skeleton sk;
-
-   u32 id_hip,
-       id_chest,
-       id_ik_hand_l,
-       id_ik_hand_r,
-       id_ik_elbow_l,
-       id_ik_elbow_r,
-       id_head,
-       id_ik_foot_l,
-       id_ik_foot_r,
-       id_ik_knee_l,
-       id_ik_knee_r,
-       id_wheel_l,
-       id_wheel_r,
-       id_board;
-};
-
 enum eboard_truck{
    k_board_truck_back = 0,
    k_board_truck_front = 1
@@ -69,7 +48,7 @@ enum board_shader{
 
 static void dynamic_model_load( mdl_context *ctx,
                                    struct dynamic_model_1texture *mdl, 
-                                   const char *path );
+                                   const char *path, u32 *fixup_table );
 static void dynamic_model_unload( struct dynamic_model_1texture *mdl );
 
 static void player_board_load( struct player_board *mdl, const char *path );
@@ -92,5 +71,8 @@ static void apply_full_skeleton_pose( struct skeleton *sk, player_pose *pose,
                                       m4x3f *final_mtx );
 static void lerp_player_pose( player_pose *pose0, player_pose *pose1, f32 t,
                               player_pose *posed );
+static void player_mirror_pose( mdl_keyframe pose[32], 
+                                mdl_keyframe mirrored[32] );
+static void player__observe_system( enum player_subsystem id );
 
 #endif /* PLAYER_RENDER_H */