m4x3f *final_mtx );
static void lerp_player_pose( player_pose *pose0, player_pose *pose1, f32 t,
player_pose *posed );
+static void player_mirror_pose( mdl_keyframe pose[32],
+ mdl_keyframe mirrored[32] );
+static void player__observe_system( enum player_subsystem id );
#endif /* PLAYER_RENDER_H */