formatting
[carveJwlIkooP6JGAAIwe30JlM.git] / player_render.h
index 31fba37d2a5ad4612e1c55e3e9ca7d69ae61ca30..d2b17bbeed54127cf0ab76afff13de51c77a5c06 100644 (file)
@@ -57,6 +57,10 @@ struct player_board{
                board;
 };
 
+struct board_pose {
+   f32 lean;
+};
+
 struct player_model{
    struct dynamic_model_1texture mdl;
 };
@@ -79,7 +83,9 @@ VG_STATIC void player_model_unload( struct player_model *board );
 
 VG_STATIC void render_board( camera *cam, world_instance *world,
                              struct player_board *board, m4x3f root,
+                             struct board_pose *pose,
                              enum board_shader shader );
+
 VG_STATIC void render_playermodel( camera *cam, world_instance *world,
                                    struct player_model *model,
                                    struct skeleton *skeleton );