id_board;
};
-struct player_model
-{
- glmesh mesh;
- GLuint texture;
-};
-
enum eboard_truck{
k_board_truck_back = 0,
k_board_truck_front = 1
k_board_wheel_br = 3,
};
-struct player_board
-{
+struct player_board{
+ mdl_context model;
+
glmesh mesh;
GLuint texture;
board;
};
+struct player_model{
+ glmesh mesh;
+ GLuint texture;
+};
+
enum board_shader{
k_board_shader_player,
k_board_shader_entity