board;
};
-struct board_pose {
- f32 lean;
-};
-
struct player_model{
struct dynamic_model_1texture mdl;
};
VG_STATIC void render_board( camera *cam, world_instance *world,
struct player_board *board, m4x3f root,
- struct board_pose *pose,
+ struct player_board_pose *pose,
enum board_shader shader );
VG_STATIC void render_playermodel( camera *cam, world_instance *world,
+ int depth_compare,
struct player_model *model,
struct skeleton *skeleton );