review save method
[carveJwlIkooP6JGAAIwe30JlM.git] / player_render.h
index f33e2db6f76faa189d3b444c974535283cb57bd7..5a11bea841d77d47c2483b5c53c0995b1baa7bdd 100644 (file)
@@ -57,10 +57,6 @@ struct player_board{
                board;
 };
 
-struct board_pose {
-   f32 lean;
-};
-
 struct player_model{
    struct dynamic_model_1texture mdl;
 };
@@ -83,7 +79,7 @@ VG_STATIC void player_model_unload( struct player_model *board );
 
 VG_STATIC void render_board( camera *cam, world_instance *world,
                              struct player_board *board, m4x3f root,
-                             struct board_pose *pose,
+                             struct player_board_pose *pose,
                              enum board_shader shader );
 
 VG_STATIC void render_playermodel( camera *cam, world_instance *world,