struct skeleton sk;
u32 id_hip,
+ id_chest,
id_ik_hand_l,
id_ik_hand_r,
id_ik_elbow_l,
struct player_model *model,
struct skeleton *skeleton,
m4x3f *final_mtx );
+static void apply_full_skeleton_pose( struct skeleton *sk, player_pose *pose,
+ m4x3f *final_mtx );
+static void lerp_player_pose( player_pose *pose0, player_pose *pose1, f32 t,
+ player_pose *posed );
#endif /* PLAYER_RENDER_H */