Merge branch 'master' of harrygodden.com:/home/carveJwlIkooP6JGAAIwe30JlM
[carveJwlIkooP6JGAAIwe30JlM.git] / player_render.h
index bbb9630068f6b3871e42a932a448127614234317..21a53b715439830c4627e61a1ad1d32788ba6942 100644 (file)
@@ -6,26 +6,6 @@
 #include "camera.h"
 #include "world.h"
 
-struct player_avatar
-{
-   mdl_context meta;
-   struct skeleton sk;
-
-   u32 id_hip,
-       id_ik_hand_l,
-       id_ik_hand_r,
-       id_ik_elbow_l,
-       id_ik_elbow_r,
-       id_head,
-       id_ik_foot_l,
-       id_ik_foot_r,
-       id_ik_knee_l,
-       id_ik_knee_r,
-       id_wheel_l,
-       id_wheel_r,
-       id_board;
-};
-
 enum eboard_truck{
    k_board_truck_back = 0,
    k_board_truck_front = 1
@@ -68,7 +48,7 @@ enum board_shader{
 
 static void dynamic_model_load( mdl_context *ctx,
                                    struct dynamic_model_1texture *mdl, 
-                                   const char *path );
+                                   const char *path, u32 *fixup_table );
 static void dynamic_model_unload( struct dynamic_model_1texture *mdl );
 
 static void player_board_load( struct player_board *mdl, const char *path );