#include "camera.h"
#include "world.h"
-struct player_avatar
-{
- mdl_context meta;
- struct skeleton sk;
-
- u32 id_hip,
- id_chest,
- id_ik_hand_l,
- id_ik_hand_r,
- id_ik_elbow_l,
- id_ik_elbow_r,
- id_head,
- id_ik_foot_l,
- id_ik_foot_r,
- id_ik_knee_l,
- id_ik_knee_r,
- id_wheel_l,
- id_wheel_r,
- id_board;
-};
-
enum eboard_truck{
k_board_truck_back = 0,
k_board_truck_front = 1
static void dynamic_model_load( mdl_context *ctx,
struct dynamic_model_1texture *mdl,
- const char *path );
+ const char *path, u32 *fixup_table );
static void dynamic_model_unload( struct dynamic_model_1texture *mdl );
static void player_board_load( struct player_board *mdl, const char *path );