#include "model.h"
#include "skeleton.h"
+#include "camera.h"
+#include "world.h"
struct player_avatar
{
board;
};
+enum board_shader{
+ k_board_shader_player,
+ k_board_shader_entity
+};
+
+VG_STATIC void player_board_load( struct player_board *mdl, const char *path );
+VG_STATIC void player_board_unload( struct player_board *mdl );
+VG_STATIC void render_board( camera *cam, world_instance *world,
+ struct player_board *board, m4x3f root,
+ enum board_shader shader );
+
#endif /* PLAYER_RENDER_H */