--- /dev/null
+#ifndef PLAYER_RENDER_H
+#define PLAYER_RENDER_H
+
+#include "model.h"
+#include "skeleton.h"
+
+struct player_avatar
+{
+ mdl_context meta;
+ struct skeleton sk;
+
+ u32 id_hip,
+ id_ik_hand_l,
+ id_ik_hand_r,
+ id_ik_elbow_l,
+ id_ik_elbow_r,
+ id_head,
+ id_ik_foot_l,
+ id_ik_foot_r,
+ id_ik_knee_l,
+ id_ik_knee_r,
+ id_wheel_l,
+ id_wheel_r,
+ id_board;
+};
+
+struct player_model
+{
+ glmesh mesh;
+ GLuint texture;
+};
+
+enum eboard_truck{
+ k_board_truck_back = 0,
+ k_board_truck_front = 1
+};
+
+enum eboard_wheel{
+ k_board_wheel_fl = 0,
+ k_board_wheel_fr = 1,
+ k_board_wheel_bl = 2,
+ k_board_wheel_br = 3,
+};
+
+struct player_board
+{
+ glmesh mesh;
+ GLuint texture;
+
+ v4f wheel_positions[4],
+ truck_positions[2],
+ board_position;
+
+ mdl_submesh wheels[4],
+ trucks[2],
+ board;
+};
+
+#endif /* PLAYER_RENDER_H */