#include "player_render.h"
#include "camera.h"
#include "player_model.h"
+#include "ent_skateshop.h"
#include "shaders/model_character_view.h"
#include "shaders/model_board_view.h"
_player_post_animate[ player->subsystem ]( player );
struct player_avatar *av = player->playeravatar;
-
- struct player_board *board = player->board;
+ struct player_board *board = player_get_player_board( player );
v3f vp0, vp1;
mesh_bind( &player->playermodel->mesh );
mesh_draw( &player->playermodel->mesh );
- struct player_board *board = player->board;
+ struct player_board *board = player_get_player_board( player );
render_board( cam, world, board, player->playeravatar->sk.final_mtx[
player->playeravatar->id_board],