q_nlerp( pose->root_q, localplayer.holdout_pose.root_q,
localplayer.holdout_time, pose->root_q );
- localplayer.holdout_time -= vg.time_frame_delta * 2.0f;
+ localplayer.holdout_time -= vg.time_frame_delta / 0.25f;
}
effect_blink_apply( &localplayer.effect_data.blink,