fallback board
[carveJwlIkooP6JGAAIwe30JlM.git] / player_render.c
index 13e4ada179505ce5f72ef8b35c267e9be6a8408a..b0f35e1d81151f0bb7e50bb9a09eb82bc06898c9 100644 (file)
@@ -299,7 +299,8 @@ static void render_board( camera *cam, world_instance *world,
                           struct player_board_pose *pose,
                           enum board_shader shader )
 {
-   if( !board ) return;
+   if( !board ) 
+      board = &localplayer.fallback_board;
 
    /* TODO: 
     *  adding depth compare to this shader