nametag rendering
[carveJwlIkooP6JGAAIwe30JlM.git] / player_render.c
index 3f72657b1d8ed87c89bfce9504f88a0100d90774..a37e74e2128b9e67d92664d793758f65193d96fa 100644 (file)
@@ -12,6 +12,7 @@
 #include "shaders/model_character_view.h"
 #include "shaders/model_board_view.h"
 #include "shaders/model_entity.h"
+#include "shaders/model_board_view.h"
 
 static void player_avatar_load( struct player_avatar *av, const char *path ){
    mdl_open( &av->meta, path, vg_mem.rtmemory );
@@ -285,6 +286,10 @@ static void render_board( camera *cam, world_instance *world,
 {
    if( !board ) return;
 
+   /* TODO: 
+    *  adding depth compare to this shader
+    */
+
    v3f inverse;
 
    glActiveTexture( GL_TEXTURE0 );