#include "shaders/model_character_view.h"
#include "shaders/model_board_view.h"
#include "shaders/model_entity.h"
+#include "shaders/model_board_view.h"
static void player_avatar_load( struct player_avatar *av, const char *path ){
mdl_open( &av->meta, path, vg_mem.rtmemory );
{
if( !board ) return;
+ /* TODO:
+ * adding depth compare to this shader
+ */
+
v3f inverse;
glActiveTexture( GL_TEXTURE0 );