sitting down
[carveJwlIkooP6JGAAIwe30JlM.git] / player_render.c
index 13aa5516ddc883d2d3df44fa4a51fbb794f6c02b..92aecbe5635578f0f72706d5d49e1d1fb8ecae0b 100644 (file)
@@ -25,6 +25,7 @@ static void player_avatar_load( struct player_avatar *av, const char *path ){
    skeleton_setup( sk, vg_mem.rtmemory, &av->meta );
 
    av->id_hip        = skeleton_bone_id( sk, "hips" );
+   av->id_chest      = skeleton_bone_id( sk, "chest" );
    av->id_ik_hand_l  = skeleton_bone_id( sk, "hand.IK.L" );
    av->id_ik_hand_r  = skeleton_bone_id( sk, "hand.IK.R" );
    av->id_ik_elbow_l = skeleton_bone_id( sk, "elbow.L" );