hand slides
[carveJwlIkooP6JGAAIwe30JlM.git] / player_render.c
index 4793637bbda83e96f745fa8e0a7d9bd5981b8c38..5b9b3be96105299da4a28af9e4e4eda590d07691 100644 (file)
@@ -35,6 +35,8 @@ static void player_load_animation_reference( const char *path ){
    localplayer.id_ik_elbow_l = skeleton_bone_id( sk, "elbow.L" );
    localplayer.id_ik_elbow_r = skeleton_bone_id( sk, "elbow.R" );
    localplayer.id_head       = skeleton_bone_id( sk, "head" );
+   localplayer.id_foot_l  = skeleton_bone_id( sk, "foot.L" );
+   localplayer.id_foot_r  = skeleton_bone_id( sk, "foot.R" );
    localplayer.id_ik_foot_l  = skeleton_bone_id( sk, "foot.IK.L" );
    localplayer.id_ik_foot_r  = skeleton_bone_id( sk, "foot.IK.R" );
    localplayer.id_board      = skeleton_bone_id( sk, "board" );
@@ -44,6 +46,35 @@ static void player_load_animation_reference( const char *path ){
    localplayer.id_ik_knee_r  = skeleton_bone_id( sk, "knee.R" );
    localplayer.id_eyes       = skeleton_bone_id( sk, "eyes" );
 
+   for( i32 i=0; i<sk->bone_count; i ++ ){
+      localplayer.skeleton_mirror[i] = 0;
+   }
+
+   for( i32 i=1; i<sk->bone_count-1; i ++ ){
+      struct skeleton_bone *si = &sk->bones[i];
+
+      char tmp[64];
+      vg_str str;
+      vg_strnull( &str, tmp, 64 );
+      vg_strcat( &str, si->name );
+
+      char *L = vg_strch( &str, 'L' );
+      if( !L ) continue;
+      u32 len = L-tmp;
+
+      for( i32 j=i+1; j<sk->bone_count; j ++ ){
+         struct skeleton_bone *sj = &sk->bones[j];
+
+         if( !strncmp( si->name, sj->name, len ) ){
+            if( sj->name[len] == 'R' ){
+               localplayer.skeleton_mirror[i] = j;
+               localplayer.skeleton_mirror[j] = i;
+               break;
+            }
+         }
+      }
+   }
+
    setup_ragdoll_from_skeleton( sk, &localplayer.ragdoll );
 
    /* allocate matrix buffers for localplayer and remote players */
@@ -201,6 +232,10 @@ static void player__animate(void){
    struct player_subsystem_interface *sys = 
       player_subsystems[localplayer.subsystem];
 
+   struct player_board *board = 
+      addon_cache_item_if_loaded( k_addon_type_board, 
+                                  localplayer.board_view_slot );
+
    assert( sys->animate );
    assert( sys->pose );
    assert( sys->animator_data );
@@ -225,20 +260,15 @@ static void player__animate(void){
       localplayer.holdout_time -= vg.time_frame_delta * 2.0f;
    }
 
-   static float blinkt = 1.0f,
-                blinkl = 0.0f;
-
-   if( blinkt < 0.0f ){
-      blinkt = (1.0f-powf(vg_randf64(),4.0f))*4.0f;
-      blinkl = 0.08f;
+   effect_blink_apply( &localplayer.effect_data.blink,
+                       &localplayer.pose, vg.time_delta );
+   apply_full_skeleton_pose( sk, &localplayer.pose, localplayer.final_mtx );
+   
+   if( sys->effects ){
+      sys->effects( sys->animator_data, localplayer.final_mtx, board,
+                    &localplayer.effect_data );
    }
 
-   pose->keyframes[ localplayer.id_eyes-1 ].s[1] = blinkl > 0.0f? 0.2f: 1.0f;
-
-   blinkt -= vg.time_delta;
-   blinkl -= vg.time_delta;
-
-   apply_full_skeleton_pose( sk, &localplayer.pose, localplayer.final_mtx );
    skeleton_debug( sk, localplayer.final_mtx );
 
    if( sys->post_animate )