reset run when using lgider
[carveJwlIkooP6JGAAIwe30JlM.git] / player_render.c
index c1e96f67864dc82a37924240f28283c7bb9ce000..40c2f9a73b5d5db2c3a828e9970ee93287ea5224 100644 (file)
@@ -17,6 +17,7 @@
 
 #include "network.h"
 #include "player_remote.h"
+#include "player_glide.h"
 
 static void player_load_animation_reference( const char *path ){
    mdl_context *meta = &localplayer.skeleton_meta;
@@ -83,6 +84,8 @@ static void player_load_animation_reference( const char *path ){
    localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
    netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, 
                                            mtx_size*NETWORK_MAX_PLAYERS );
+   netplayers.glider_mtx = vg_linear_alloc( vg_mem.rtmemory,
+                                            sizeof(m4x3f)*NETWORK_MAX_PLAYERS );
 }
 
 /* TODO: Standard model load */
@@ -331,8 +334,14 @@ static void player__animate_from_replay( replay_buffer *replay ){
          *sys0 = player_subsystems[frame->system];
       void *a0 = replay_frame_data( frame, k_replay_framedata_animator );
 
+      struct replay_glider_data 
+         *g0 = replay_frame_data( frame, k_replay_framedata_glider ),
+         *g1;
+
+      f32 t = 0.0f;
+
       if( next ){
-         f32 t = replay_subframe_time( replay );
+         t = replay_subframe_time( replay );
 
          player_pose pose0, pose1;
 
@@ -344,14 +353,44 @@ static void player__animate_from_replay( replay_buffer *replay ){
          sys1->pose( a1, &pose1 );
 
          lerp_player_pose( &pose0, &pose1, t, &localplayer.pose );
+         g1 = replay_frame_data( next,  k_replay_framedata_glider );
       }
       else{
          sys0->pose( a0, &localplayer.pose );
+         g1 = NULL;
       }
 
       player__observe_system( frame->system );
       if( sys0->sfx_comp ) 
          sys0->sfx_comp( a0 );
+
+      if( g0 ){
+         if( g0->glider_orphan ){
+            if( g1 ){
+               v3_lerp( g0->co, g1->co, t, player_glide.rb.co );
+               q_nlerp( g0->q,  g1->q,  t, player_glide.rb.q );
+            }
+            else {
+               v3_copy( g0->co, player_glide.rb.co );
+               v4_copy( g0->q,  player_glide.rb.q );
+            }
+
+            rb_update_matrices( &player_glide.rb );
+         }
+
+         if( g1 )
+            player_glide.t = vg_lerpf( g0->t, g1->t, t );
+         else
+            player_glide.t = g0->t;
+
+         localplayer.have_glider   = g0->have_glider;
+         localplayer.glider_orphan = g0->glider_orphan;
+      }
+      else /* no glider data in g1, or edge case we dont care about */ {
+         localplayer.have_glider = 0;
+         localplayer.glider_orphan = 0;
+         player_glide.t = 0.0f;
+      }
    }
    else return;
 
@@ -556,7 +595,9 @@ static void player__render( camera *cam ){
 
    SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
 
+   glEnable( GL_CULL_FACE );
    player_glide_render( cam, world, &localplayer.pose );
+   glDisable( GL_CULL_FACE );
 }
 
 static void player_mirror_pose( mdl_keyframe pose[32],