#include "network.h"
#include "player_remote.h"
+#include "player_glide.h"
static void player_load_animation_reference( const char *path ){
mdl_context *meta = &localplayer.skeleton_meta;
localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory,
mtx_size*NETWORK_MAX_PLAYERS );
+ netplayers.glider_mtx = vg_linear_alloc( vg_mem.rtmemory,
+ sizeof(m4x3f)*NETWORK_MAX_PLAYERS );
}
/* TODO: Standard model load */
SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
+ glEnable( GL_CULL_FACE );
player_glide_render( cam, world, &localplayer.pose );
+ glDisable( GL_CULL_FACE );
}
static void player_mirror_pose( mdl_keyframe pose[32],