add glider&orphan data to replay
[carveJwlIkooP6JGAAIwe30JlM.git] / player_render.c
index c1e96f67864dc82a37924240f28283c7bb9ce000..3498a0a70dc8196fb904000e875f7a355bbd0b78 100644 (file)
@@ -331,8 +331,14 @@ static void player__animate_from_replay( replay_buffer *replay ){
          *sys0 = player_subsystems[frame->system];
       void *a0 = replay_frame_data( frame, k_replay_framedata_animator );
 
+      struct replay_glider_data 
+         *g0 = replay_frame_data( frame, k_replay_framedata_glider ),
+         *g1;
+
+      f32 t = 0.0f;
+
       if( next ){
-         f32 t = replay_subframe_time( replay );
+         t = replay_subframe_time( replay );
 
          player_pose pose0, pose1;
 
@@ -344,14 +350,44 @@ static void player__animate_from_replay( replay_buffer *replay ){
          sys1->pose( a1, &pose1 );
 
          lerp_player_pose( &pose0, &pose1, t, &localplayer.pose );
+         g1 = replay_frame_data( next,  k_replay_framedata_glider );
       }
       else{
          sys0->pose( a0, &localplayer.pose );
+         g1 = NULL;
       }
 
       player__observe_system( frame->system );
       if( sys0->sfx_comp ) 
          sys0->sfx_comp( a0 );
+
+      if( g0 ){
+         if( g0->glider_orphan ){
+            if( g1 ){
+               v3_lerp( g0->co, g1->co, t, player_glide.rb.co );
+               q_nlerp( g0->q,  g1->q,  t, player_glide.rb.q );
+            }
+            else {
+               v3_copy( g0->co, player_glide.rb.co );
+               v4_copy( g0->q,  player_glide.rb.q );
+            }
+
+            rb_update_matrices( &player_glide.rb );
+         }
+
+         if( g1 )
+            player_glide.t = vg_lerpf( g0->t, g1->t, t );
+         else
+            player_glide.t = g0->t;
+
+         localplayer.have_glider   = g0->have_glider;
+         localplayer.glider_orphan = g0->glider_orphan;
+      }
+      else /* no glider data in g1, or edge case we dont care about */ {
+         localplayer.have_glider = 0;
+         localplayer.glider_orphan = 0;
+         player_glide.t = 0.0f;
+      }
    }
    else return;