addon_cache_item_if_loaded( k_addon_type_board,
localplayer.board_view_slot );
- assert( sys->animate );
- assert( sys->pose );
- assert( sys->animator_data );
-
sys->animate();
player_pose *pose = &localplayer.pose;
SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
+ glEnable( GL_CULL_FACE );
player_glide_render( cam, world, &localplayer.pose );
+ glDisable( GL_CULL_FACE );
}
static void player_mirror_pose( mdl_keyframe pose[32],