clear runs when respawning
[carveJwlIkooP6JGAAIwe30JlM.git] / player_render.c
index 38e65867faa16bb6a4c7ee6bdfa749389ae316a6..0d7e9221f547e2b7042e1d3ee22e0cacc47cb139 100644 (file)
@@ -174,6 +174,8 @@ VG_STATIC void player__animate( player_instance *player ){
          skeleton_lerp_pose( sk, 
                              pose->keyframes, player->holdout_pose.keyframes, 
                              player->holdout_time, pose->keyframes );
+         q_nlerp( pose->root_q, player->holdout_pose.root_q, 
+                  player->holdout_time, pose->root_q );
          player->holdout_time -= vg.time_frame_delta * 2.0f;
       }