skeleton_lerp_pose( sk,
pose->keyframes, player->holdout_pose.keyframes,
player->holdout_time, pose->keyframes );
+ q_nlerp( pose->root_q, player->holdout_pose.root_q,
+ player->holdout_time, pose->root_q );
player->holdout_time -= vg.time_frame_delta * 2.0f;
}