switch to dynamic sizes
[carveJwlIkooP6JGAAIwe30JlM.git] / player_render.c
index b6cbf6311f387bae3f1aee10de0f9e8d92b4a28c..aaefb0742d806aa54fe09c34adbeb0bbca240d58 100644 (file)
@@ -183,12 +183,28 @@ VG_STATIC void player__animate_from_replay( player_instance *player,
    /* TODO: holdout blending (from when the game has to slow down) */
 
    player_animation res;
-   replay_frame *frame = replay->cursor_frame;
+   replay_frame *frame = replay->cursor_frame,
+                *next = NULL;
 
    if( frame ){
-      memcpy( &res, &frame->anim, sizeof(frame->anim) );
-      memcpy( &frame->board_pose, &player->board_pose, 
-              sizeof(player->board_pose) );
+      next = frame->r;
+
+      if( next ){
+         f32 t = replay_subframe_time( replay );
+
+         struct skeleton *sk = &player->playeravatar->sk;
+         skeleton_lerp_pose(sk, frame->anim.pose, next->anim.pose, t, res.pose);
+         v3_lerp( frame->anim.root_co, next->anim.root_co, t, res.root_co );
+         q_nlerp( frame->anim.root_q, next->anim.root_q, t, res.root_q );
+         res.type = k_player_animation_type_absolute;
+         player->board_pose.lean = vg_lerpf( frame->board_pose.lean,
+                                             next->board_pose.lean, t );
+      }
+      else {
+         memcpy( &res, &frame->anim, sizeof(frame->anim) );
+         memcpy( &frame->board_pose, &player->board_pose, 
+                 sizeof(player->board_pose) );
+      }
    }
    else return;
 
@@ -211,13 +227,26 @@ void player_record_replay_frame( player_instance *player,
    const f64 k_replay_rate = 1.0/30.0,
              k_gamestate_rate = 0.5;
 
-   u16 gamestates = 0;
-   if( statedelta > k_gamestate_rate || force_gamestate /* or switching */ ){
-      gamestates = 1;
+   u32 gamestate_size = 0;
+   void *gamestate_src = NULL;
+   if( (statedelta > k_gamestate_rate) || force_gamestate ){
+      if( player->subsystem == k_player_subsystem_walk ){
+         gamestate_size = sizeof(struct player_walk_state);
+         gamestate_src  = &player->_walk.state;
+      }
+      else if( player->subsystem == k_player_subsystem_skate ){
+         gamestate_size = sizeof(struct player_skate_state);
+         gamestate_src  = &player->_skate.state;
+      }
+      else if( player->subsystem == k_player_subsystem_dead ){
+         gamestate_size = sizeof(struct player_ragdoll);
+         gamestate_src  = &player->ragdoll;
+      }
    }
+   assert( gamestate_size < 0xffff );
    
-   if( (delta > k_replay_rate) || gamestates ){
-      replay_frame *frame = replay_newframe( replay, gamestates, 0 );
+   if( (delta > k_replay_rate) || gamestate_size ){
+      replay_frame *frame = replay_newframe( replay, gamestate_size, 0 );
       replay->cursor = vg.time;
       replay->cursor_frame = frame;
 
@@ -236,23 +265,19 @@ void player_record_replay_frame( player_instance *player,
       v3_copy( player->cam.angles, frame->cam_angles );
       frame->cam_fov = player->cam.fov;
 
-      if( gamestates ){
-         replay_gamestate *gs = replay_frame_gamestate( frame, 0 );
+      if( gamestate_size ){
+         replay_gamestate *gs = replay_frame_gamestate( frame );
          gs->system = player->subsystem;
 
-         if( player->subsystem == k_player_subsystem_walk ){
-            memcpy( &gs->walk, &player->_walk.state, 
-                     sizeof(struct player_walk_state) );
-         }
-         else if( player->subsystem == k_player_subsystem_skate ){
-            memcpy( &gs->skate, &player->_skate.state, 
-                     sizeof(struct player_skate_state) );
-         }
-
+         /* permanent block */
          memcpy( &gs->rb, &player->rb, sizeof(rigidbody) );
          memcpy( &gs->cam_control, &player->cam_control, 
                   sizeof(struct player_cam_controller) );
          v3_copy( player->angles, gs->angles );
+
+         /* subsytem/dynamic block */
+         void *dst = replay_gamestate_subsystem_data( gs );
+         memcpy( dst, gamestate_src, gamestate_size );
       }
    }
 }