remove avatar concept
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.h
index a35e22ce1f0e897c032ab12259195dcf2927dfd6..fe72e603f7228741db1008b5673757f899730866 100644 (file)
@@ -9,13 +9,15 @@
 
 struct {
    struct network_player {
-      int active;
+      int active, isfriend, isblocked;
+      u64 steamid;
       u16 board_view_slot, playermodel_view_slot;
       enum player_subsystem subsystem;
 
       /* this is set IF they exist in a world that we have loaded */
       world_instance *active_world;
-      int hub_match, client_match;
+      int world_match[ k_world_max ];
+      u32 location_pstr; /* TODO: valid if active_world set. */
 
       /* TODO: Compression with server code */
       char username[ NETWORK_USERNAME_MAX ];
@@ -50,7 +52,6 @@ struct {
    interp_data[ NETWORK_MAX_PLAYERS ];
 
    struct net_sfx sfx_queue[ NETWORK_SFX_QUEUE_LENGTH ];
-   u8 sfx_availible[ NETWORK_SFX_QUEUE_LENGTH ];
 
    m4x3f *final_mtx;
    struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ];
@@ -67,5 +68,6 @@ static void remote_player_send_playerframe(void);
 static void animate_remote_player( u32 index );
 static void render_remote_players( world_instance *world, camera *cam );
 static void relink_all_remote_player_worlds(void);
+static void player_remote_update_friendflags( struct network_player *remote );
 
 #endif /* PLAYER_REMOTE_H */