#include "network.h"
#include "network_common.h"
+#define NETWORK_SFX_QUEUE_LENGTH 12
+
struct {
struct network_player {
int active;
}
data;
}
- frames[6];
+ frames[ NETWORK_BUFFERFRAMES ];
f64 t;
}
interp_data[ NETWORK_MAX_PLAYERS ];
+ struct net_sfx sfx_queue[ NETWORK_SFX_QUEUE_LENGTH ];
+
m4x3f *final_mtx;
struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ];