#include "player.h"
#include "network.h"
+#include "network_common.h"
struct {
struct network_player {
u32 down_bytes;
f32 down_kbs;
}
- list[32];
+ list[ NETWORK_MAX_PLAYERS ];
struct interp_buffer {
/* collect the most recent 6 frames of animation data */
f64 t;
}
- interp_data[32];
+ interp_data[ NETWORK_MAX_PLAYERS ];
m4x3f *final_mtx;
+ struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ];
u32 up_bytes;
f32 up_kbs, down_kbs;