fix some problems with world loader
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.h
index 580a726dee1f7ef510aa9865287135785c0db7b2..5ba0105277bacf456073da567a08c6b6b32be2f1 100644 (file)
@@ -17,10 +17,17 @@ struct {
       /* this is set IF they exist in a world that we have loaded */
       world_instance *active_world;
       int world_match[ k_world_max ];
+      u32 location_pstr; /* TODO: valid if active_world set. */
 
       /* TODO: Compression with server code */
       char username[ NETWORK_USERNAME_MAX ];
       char items[k_netmsg_playeritem_max][ADDON_UID_MAX];
+      char chat[ NETWORK_MAX_CHAT ];
+      f64 chat_time;
+
+      /* ui */
+      u32 medals[3];
+      f32 opacity;
 
       u32 down_bytes;
       f32 down_kbs;
@@ -38,9 +45,12 @@ struct {
          u16 boundary_hash;
 
          union interp_animdata {
-            struct player_skate_animator _skate;
-            struct player_walk_animator _walk;
-            struct player_dead_animator _dead;
+            /* these aren't accessed directly, just used to take the 
+             * max(sizeof) all systems */
+            struct player_skate_animator __skate;
+            struct player_walk_animator __walk;
+            struct player_dead_animator __dead;
+            struct player_basic_info_animator __basic;
          } 
          data;
       }
@@ -59,8 +69,9 @@ struct {
    f32 up_kbs, down_kbs;
    f64 last_data_measurement;
 
-   int view_lobby;
-   f32 fview_lobby;
+   int chatting;
+   char chat_buffer[ NETWORK_MAX_CHAT ], chat_message[ NETWORK_MAX_CHAT ];
+   f64 chat_time;
 }
 static netplayers;